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Stop any rigidbody from unparenting itself when deleting solar system
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@ -3,6 +3,7 @@ using NewHorizons.Utility;
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using OWML.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Handlers
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@ -30,12 +31,26 @@ namespace NewHorizons.Handlers
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"White Hole"
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};
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private static readonly string[] _suspendBlacklist = new string[]
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{
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"Player_Body",
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"Ship_Body"
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};
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public static void RemoveSolarSystem()
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{
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// Stop the sun from killing the player
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var sunVolumes = SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN");
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sunVolumes.SetActive(false);
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foreach (var ow in GameObject.FindObjectsOfType<OWRigidbody>())
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{
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if (ow._origParent != null && (ow._origParentBody != null || ow._simulateInSector != null) && ow.transform.GetComponent<AstroObject>() == null && !ow._suspended && !_suspendBlacklist.Contains(ow.gameObject.name))
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{
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ow.Suspend();
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}
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}
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foreach (var name in _solarSystemBodies)
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{
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var ao = AstroObjectLocator.GetAstroObject(name);
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