From 68f2b3e402a48f09702680a2f4612dfdce1b7bb5 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Wed, 8 Jun 2022 12:22:20 -0700 Subject: [PATCH] put SupernovaVolumePlaceholder into correct layer so it doesnt complain --- NewHorizons/Builder/Body/StarBuilder.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/NewHorizons/Builder/Body/StarBuilder.cs b/NewHorizons/Builder/Body/StarBuilder.cs index a2c81ed1..d50ae5c7 100644 --- a/NewHorizons/Builder/Body/StarBuilder.cs +++ b/NewHorizons/Builder/Body/StarBuilder.cs @@ -134,6 +134,7 @@ namespace NewHorizons.Builder.Body // It fucking insists on this existing and its really annoying var supernovaVolume = new GameObject("SupernovaVolumePlaceholder"); supernovaVolume.transform.SetParent(starGO.transform); + supernovaVolume.layer = LayerMask.NameToLayer("BasicEffectVolume"); var sphere = supernovaVolume.AddComponent(); sphere.radius = 0f; sphere.isTrigger = true;