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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Add setting to enable/disable custom title screen
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@ -36,7 +36,10 @@ namespace NewHorizons
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public static AssetBundle ShaderBundle;
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public static Main Instance { get; private set; }
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// Settings
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public static bool Debug;
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private static bool _useCustomTitleScreen;
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private static bool _wasConfigured = false;
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public static Dictionary<string, NewHorizonsSystem> SystemDict = new Dictionary<string, NewHorizonsSystem>();
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public static Dictionary<string, List<NewHorizonsBody>> BodyDict = new Dictionary<string, List<NewHorizonsBody>>();
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@ -63,7 +66,7 @@ namespace NewHorizons
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public StarSystemEvent OnChangeStarSystem;
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public StarSystemEvent OnStarSystemLoaded;
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// For warping to the eye system
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private GameObject _ship;
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public override object GetApi()
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@ -73,9 +76,23 @@ namespace NewHorizons
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public override void Configure(IModConfig config)
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{
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Logger.Log("Settings changed");
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Debug = config.GetSettingsValue<bool>("Debug");
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DebugReload.UpdateReloadButton();
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Logger.UpdateLogLevel(Debug ? Logger.LogType.Log : Logger.LogType.Error);
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var wasUsingCustomTitleScreen = _useCustomTitleScreen;
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_useCustomTitleScreen = config.GetSettingsValue<bool>("Custom title screen");
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// Reload the title screen if this was updated on it
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// Don't reload if we haven't configured yet (called on game start)
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if (wasUsingCustomTitleScreen != _useCustomTitleScreen && SceneManager.GetActiveScene().name == "TitleScreen" && _wasConfigured)
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{
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Logger.Log("Reloading");
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SceneManager.LoadScene("TitleScreen", LoadSceneMode.Single);
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}
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_wasConfigured = true;
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}
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public void Start()
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@ -144,7 +161,7 @@ namespace NewHorizons
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_isChangingStarSystem = false;
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if (scene.name == "TitleScreen")
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if (scene.name == "TitleScreen" && _useCustomTitleScreen)
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{
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TitleSceneHandler.DisplayBodyOnTitleScreen(BodyDict.Values.ToList().SelectMany(x => x).ToList());
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}
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@ -1,6 +1,7 @@
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{
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"enabled": true,
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"settings": {
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"Debug": false
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"Debug": false,
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"Custom title screen": true
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}
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}
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