mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Optimizations (#710)
<!-- A new module or something else important --> ## Major features - <!-- A new parameter added to a module, or API feature --> ## Minor features - <!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - Cached more stuff to improve loading times. Implements #683 - Cleaned up how planets are destroyed. Should make load screens faster. Implements #573 <!-- Be sure to reference the existing issue if it exists --> ## Bug fixes - Fixes Bramble colours at a distance. Fixes #372
This commit is contained in:
commit
6596c7ce3a
@ -41,7 +41,9 @@ namespace NewHorizons.Builder.Props.Audio
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Initialized = true;
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SceneManager.sceneUnloaded -= OnSceneUnloaded;
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SceneManager.sceneUnloaded += OnSceneUnloaded;
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Main.Instance.OnStarSystemLoaded.RemoveListener(OnStarSystemLoaded);
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Main.Instance.OnStarSystemLoaded.AddListener(OnStarSystemLoaded);
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}
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@ -260,9 +260,17 @@ namespace NewHorizons.Builder.Props
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// Default size is 70
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var fog = brambleNode.FindChild("Effects/InnerWarpFogSphere");
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fog.transform.localScale = Vector3.one * config.scale * 70f;
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var fogMaterial = fog.GetComponent<MeshRenderer>().material;
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fogMaterial.SetFloat("_Radius", fogMaterial.GetFloat("_Radius") * config.scale);
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fogMaterial.SetFloat("_Density", fogMaterial.GetFloat("_Density") / config.scale);
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// Copy shared material to not be shared
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var fogRenderer = fog.GetComponent<MeshRenderer>();
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fogRenderer.material = new Material(fogRenderer.sharedMaterial);
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fogRenderer.material.SetFloat("_Radius", fogRenderer.material.GetFloat("_Radius") * config.scale);
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fogRenderer.material.SetFloat("_Density", fogRenderer.material.GetFloat("_Density") / config.scale);
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// Fixes bramble nodes being a weird colour until you approach the first time #372
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if (config.fogTint != null)
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{
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fog.GetComponent<OWRenderer>().SetColor(config.fogTint.ToColor());
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}
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}
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// Set colors
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@ -393,7 +401,8 @@ namespace NewHorizons.Builder.Props
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}
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}
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StreamingHandler.SetUpStreaming(brambleNode, sector);
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// If the outer fog warp volume is null we're exposed to the solar system so treat it as a keepLoaded type prop
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StreamingHandler.SetUpStreaming(brambleNode, outerFogWarpVolume == null ? null : sector);
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// Done!
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brambleNode.SetActive(true);
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@ -632,6 +632,12 @@ namespace NewHorizons.Builder.Props.TranslatorText
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xmlDocument.LoadXml(xmlPath);
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XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
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if (rootNode == null)
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{
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NHLogger.LogError($"Couldn't find NomaiObject in [{xmlPath}]");
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return dict;
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}
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foreach (object obj in rootNode.SelectNodes("TextBlock"))
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{
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XmlNode xmlNode = (XmlNode)obj;
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@ -158,8 +158,20 @@ namespace NewHorizons.Handlers
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}
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catch (Exception)
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{
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if (body?.Config?.name == null) NHLogger.LogError($"How is there no name for {body}");
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else existingPlanet = SearchUtilities.Find(body.Config.name.Replace(" ", "") + "_Body", false);
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if (body?.Config?.name == null)
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{
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NHLogger.LogError($"How is there no name for {body}");
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}
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else
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{
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existingPlanet = SearchUtilities.Find(body.Config.name.Replace(" ", "") + "_Body", false);
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}
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}
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if (existingPlanet == null && body.Config.destroy)
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{
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NHLogger.LogError($"{body.Config.name} was meant to be destroyed, but was not found");
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return false;
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}
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if (existingPlanet != null)
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@ -169,8 +181,14 @@ namespace NewHorizons.Handlers
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if (body.Config.destroy)
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{
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var ao = existingPlanet.GetComponent<AstroObject>();
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if (ao != null) Delay.FireInNUpdates(() => PlanetDestructionHandler.RemoveBody(ao), 2);
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else Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableBody(existingPlanet, false), 2);
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if (ao != null)
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{
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Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableAstroObject(ao), 2);
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}
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else
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{
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Delay.FireInNUpdates(() => PlanetDestructionHandler.DisableGameObject(existingPlanet), 2);
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}
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}
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else if (body.Config.isQuantumState)
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{
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@ -12,48 +12,9 @@ namespace NewHorizons.Handlers
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{
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public static class PlanetDestructionHandler
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{
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private static readonly string[] _solarSystemBodies = new string[]
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{
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"Ash Twin",
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"Attlerock",
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"Brittle Hollow",
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"Dark Bramble",
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"DreamWorld",
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"Ember Twin",
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"Giant's Deep",
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"Hollow's Lantern",
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"Interloper",
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"Map Satellite",
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"Orbital Probe Cannon",
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"Quantum Moon",
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"RingWorld",
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"Sun",
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"Sun Station",
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"Timber Hearth",
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"White Hole"
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};
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private static readonly string[] _eyeOfTheUniverseBodies = new string[]
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{
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"Eye Of The Universe",
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"Vessel"
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};
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private static readonly string[] _suspendBlacklist = new string[]
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{
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"Player_Body",
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"Ship_Body"
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};
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public static readonly string[] _suspendBlacklist = new string[] { "Player_Body", "Probe_Body", "Ship_Body" };
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public static void RemoveStockPlanets()
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{
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if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse")
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RemoveEyeOfTheUniverse();
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else
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RemoveSolarSystem();
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}
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public static void RemoveSolarSystem()
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{
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// Adapted from EOTS thanks corby
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var toDisable = new List<GameObject>();
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@ -61,7 +22,7 @@ namespace NewHorizons.Handlers
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// Collect all rigid bodies and proxies
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foreach (var rigidbody in CenterOfTheUniverse.s_rigidbodies)
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{
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if (rigidbody.name is not ("Player_Body" or "Probe_Body" or "Ship_Body"))
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if (!_suspendBlacklist.Contains(rigidbody.name))
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{
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toDisable.Add(rigidbody.gameObject);
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}
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@ -83,32 +44,19 @@ namespace NewHorizons.Handlers
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}
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GameObject.FindObjectOfType<SunProxy>().gameObject.SetActive(false);
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// force call update here to make it switch to an active star. idk why we didnt have to do this before
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SunLightEffectsController.Instance.Update();
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// Since we didn't call RemoveBody on the Stranger have to call this here
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if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse")
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{
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// Since we didn't call RemoveBody on the all planets there are some we have to call here
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StrangerRemoved();
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TimberHearthRemoved();
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GiantsDeepRemoved();
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SunRemoved();
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}
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// Don't forget to fix THE WARP BUG
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DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
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}, 2); // Have to wait or shit goes wild
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foreach (var streamingAssetBundle in StreamingManager.s_activeBundles)
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{
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//streamingAssetBundle.Unload();
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}
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}
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public static void RemoveEyeOfTheUniverse()
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{
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foreach (var name in _eyeOfTheUniverseBodies)
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{
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var ao = AstroObjectLocator.GetAstroObject(name);
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if (ao != null) Delay.FireInNUpdates(() => RemoveBody(ao, false), 2);
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else NHLogger.LogError($"Couldn't find [{name}]");
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}
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}
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#region Planet specific removals
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public static void StrangerRemoved()
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{
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CloakHandler.FlagStrangerDisabled = true;
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@ -119,88 +67,25 @@ namespace NewHorizons.Handlers
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}
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}
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public static void RemoveBody(AstroObject ao, bool delete = false, List<AstroObject> toDestroy = null)
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private static void SunRemoved()
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{
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NHLogger.LogVerbose($"Removing [{ao.name}]");
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var sun = SearchUtilities.Find("Sun_Body").GetComponent<AstroObject>();
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if (ao.GetAstroObjectName() == AstroObject.Name.RingWorld)
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{
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StrangerRemoved();
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}
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if (ao.gameObject == null || !ao.gameObject.activeInHierarchy)
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{
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NHLogger.LogVerbose($"[{ao.name}] was already removed");
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return;
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}
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if (toDestroy == null) toDestroy = new List<AstroObject>();
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if (toDestroy.Contains(ao))
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{
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NHLogger.LogVerbose($"Possible infinite recursion in RemoveBody: {ao.name} might be it's own primary body?");
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return;
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}
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toDestroy.Add(ao);
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try
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{
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switch(ao._name)
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{
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case AstroObject.Name.BrittleHollow:
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RemoveBody(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), delete, toDestroy);
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// Might prevent leftover fragments from existing
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// Might also prevent people from using their own detachable fragments however
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foreach(var fragment in UnityEngine.Object.FindObjectsOfType<DetachableFragment>())
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{
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DisableBody(fragment.gameObject, delete);
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}
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break;
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case AstroObject.Name.CaveTwin:
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case AstroObject.Name.TowerTwin:
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DisableBody(SearchUtilities.Find("FocalBody"), delete);
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DisableBody(SearchUtilities.Find("SandFunnel_Body", false), delete);
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break;
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case AstroObject.Name.GiantsDeep:
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// Might prevent leftover jellyfish from existing
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// Might also prevent people from using their own jellyfish however
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foreach (var jelly in UnityEngine.Object.FindObjectsOfType<JellyfishController>())
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{
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DisableBody(jelly.gameObject, delete);
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}
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// Else it will re-eanble the pieces
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// ao.GetComponent<OrbitalProbeLaunchController>()._realDebrisSectorProxies = null;
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break;
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case AstroObject.Name.TimberHearth:
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// Always just fucking kill this one to stop THE WARP BUG!!!
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DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
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foreach (var obj in UnityEngine.Object.FindObjectsOfType<DayNightTracker>())
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{
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DisableBody(obj.gameObject, true);
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}
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foreach (var obj in UnityEngine.Object.FindObjectsOfType<VillageMusicVolume>())
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{
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DisableBody(obj.gameObject, true);
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}
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break;
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case AstroObject.Name.Sun:
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var starController = ao.gameObject.GetComponent<StarController>();
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var starController = sun.gameObject.GetComponent<StarController>();
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SunLightEffectsController.RemoveStar(starController);
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SunLightEffectsController.RemoveStarLight(ao.transform.Find("Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
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SunLightEffectsController.RemoveStarLight(sun.transform.Find("Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
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UnityEngine.Object.Destroy(starController);
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var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
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var audio = sun.GetComponentInChildren<SunSurfaceAudioController>();
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UnityEngine.Object.Destroy(audio);
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foreach (var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
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foreach (var owAudioSource in sun.GetComponentsInChildren<OWAudioSource>())
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{
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owAudioSource.Stop();
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UnityEngine.Object.Destroy(owAudioSource);
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}
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foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
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foreach (var audioSource in sun.GetComponentsInChildren<AudioSource>())
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{
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audioSource.Stop();
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UnityEngine.Object.Destroy(audioSource);
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@ -213,7 +98,91 @@ namespace NewHorizons.Handlers
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}
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// Stop the sun from breaking stuff when the supernova gets triggered
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GlobalMessenger.RemoveListener("TriggerSupernova", ao.GetComponent<SunController>().OnTriggerSupernova);
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GlobalMessenger.RemoveListener("TriggerSupernova", sun.GetComponent<SunController>().OnTriggerSupernova);
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// Just to be safe
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SunLightEffectsController.Instance.Update();
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}
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private static void TimberHearthRemoved()
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{
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// Always just fucking kill this one to stop THE WARP BUG!!!
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GameObject.Destroy(SearchUtilities.Find("StreamingGroup_TH").gameObject);
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var timberHearth = SearchUtilities.Find("TimberHearth_Body");
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foreach (var obj in timberHearth.GetComponentsInChildren<DayNightTracker>())
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{
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GameObject.Destroy(obj.gameObject);
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}
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foreach (var obj in timberHearth.GetComponentsInChildren<VillageMusicVolume>())
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{
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GameObject.Destroy(obj.gameObject);
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}
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}
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private static void GiantsDeepRemoved()
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{
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foreach (var jelly in UnityEngine.Object.FindObjectsOfType<JellyfishController>())
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{
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if (jelly.GetSector().GetRootSector().GetName() == Sector.Name.GiantsDeep)
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{
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DisableGameObject(jelly.gameObject);
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}
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}
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}
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#endregion
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public static void DisableAstroObject(AstroObject ao, List<AstroObject> toDisable = null)
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{
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if (ao.gameObject == null || !ao.gameObject.activeInHierarchy)
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{
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NHLogger.LogVerbose($"[{ao?.name}] was already removed");
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return;
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}
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NHLogger.LogVerbose($"Removing [{ao.name}]");
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|
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toDisable ??= new List<AstroObject>();
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|
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if (toDisable.Contains(ao))
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{
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NHLogger.LogVerbose($"Possible infinite recursion in RemoveBody: {ao.name} might be it's own primary body?");
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return;
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}
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toDisable.Add(ao);
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|
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try
|
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{
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switch(ao._name)
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{
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case AstroObject.Name.BrittleHollow:
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DisableAstroObject(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), toDisable);
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// Might prevent leftover fragments from existing
|
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// Might also prevent people from using their own detachable fragments however
|
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foreach(var fragment in UnityEngine.Object.FindObjectsOfType<DetachableFragment>())
|
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{
|
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DisableGameObject(fragment.gameObject);
|
||||
}
|
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break;
|
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|
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case AstroObject.Name.CaveTwin:
|
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case AstroObject.Name.TowerTwin:
|
||||
DisableGameObject(SearchUtilities.Find("FocalBody"));
|
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DisableGameObject(SearchUtilities.Find("SandFunnel_Body", false));
|
||||
break;
|
||||
|
||||
case AstroObject.Name.GiantsDeep:
|
||||
GiantsDeepRemoved();
|
||||
break;
|
||||
case AstroObject.Name.TimberHearth:
|
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TimberHearthRemoved();
|
||||
break;
|
||||
case AstroObject.Name.Sun:
|
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SunRemoved();
|
||||
break;
|
||||
case AstroObject.Name.RingWorld:
|
||||
StrangerRemoved();
|
||||
break;
|
||||
}
|
||||
|
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@ -230,8 +199,14 @@ namespace NewHorizons.Handlers
|
||||
|
||||
// Some children might be astro objects and as such can have children of their own
|
||||
var childAO = child.GetComponent<AstroObject>();
|
||||
if (childAO != null) RemoveBody(childAO, false, toDestroy);
|
||||
else DisableBody(child, true);
|
||||
if (childAO != null)
|
||||
{
|
||||
DisableAstroObject(childAO, toDisable);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableGameObject(child);
|
||||
}
|
||||
}
|
||||
|
||||
// Always delete moons
|
||||
@ -239,7 +214,7 @@ namespace NewHorizons.Handlers
|
||||
{
|
||||
if (obj == null) continue;
|
||||
|
||||
RemoveBody(obj.GetComponent<AstroObject>(), false, toDestroy);
|
||||
DisableAstroObject(obj.GetComponent<AstroObject>(), toDisable);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
@ -247,36 +222,8 @@ namespace NewHorizons.Handlers
|
||||
NHLogger.LogError($"Exception thrown when trying to delete bodies related to [{ao.name}]:\n{e}");
|
||||
}
|
||||
|
||||
// Deal with proxies
|
||||
foreach (var p in UnityEngine.Object.FindObjectsOfType<ProxyOrbiter>())
|
||||
{
|
||||
if (p._originalBody == ao.gameObject)
|
||||
{
|
||||
DisableBody(p.gameObject, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
RemoveProxy(ao.name.Replace("_Body", ""));
|
||||
|
||||
Delay.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete));
|
||||
|
||||
foreach (ProxyBody proxy in UnityEngine.Object.FindObjectsOfType<ProxyBody>())
|
||||
{
|
||||
if (proxy?._realObjectTransform?.gameObject == ao.gameObject)
|
||||
{
|
||||
UnityEngine.Object.Destroy(proxy.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveAllProxies()
|
||||
{
|
||||
UnityEngine.Object.Destroy(UnityEngine.Object.FindObjectOfType<DistantProxyManager>().gameObject);
|
||||
|
||||
foreach (var name in _solarSystemBodies)
|
||||
{
|
||||
RemoveProxy(name.Replace(" ", "").Replace("'", ""));
|
||||
}
|
||||
DisableGameObject(ao.gameObject);
|
||||
RemoveProxy(ao);
|
||||
}
|
||||
|
||||
private static bool CanSuspend(OWRigidbody rigidbody, string name)
|
||||
@ -286,7 +233,7 @@ namespace NewHorizons.Handlers
|
||||
return CanSuspend(rigidbody._origParentBody, name);
|
||||
}
|
||||
|
||||
internal static void DisableBody(GameObject go, bool delete)
|
||||
internal static void DisableGameObject(GameObject go)
|
||||
{
|
||||
if (go == null) return;
|
||||
|
||||
@ -317,12 +264,6 @@ namespace NewHorizons.Handlers
|
||||
}
|
||||
}
|
||||
|
||||
if (delete)
|
||||
{
|
||||
UnityEngine.Object.Destroy(go);
|
||||
}
|
||||
else
|
||||
{
|
||||
go.SetActive(false);
|
||||
var ol = go.GetComponentInChildren<OrbitLine>();
|
||||
if (ol)
|
||||
@ -330,20 +271,11 @@ namespace NewHorizons.Handlers
|
||||
ol.enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveProxy(string name)
|
||||
private static void RemoveProxy(AstroObject ao)
|
||||
{
|
||||
if (name.Equals("TowerTwin")) name = "AshTwin";
|
||||
if (name.Equals("CaveTwin")) name = "EmberTwin";
|
||||
var distantProxy = SearchUtilities.Find(name + "_DistantProxy", false);
|
||||
var distantProxyClone = SearchUtilities.Find(name + "_DistantProxy(Clone)", false);
|
||||
|
||||
if (distantProxy != null) UnityEngine.Object.Destroy(distantProxy.gameObject);
|
||||
if (distantProxyClone != null) UnityEngine.Object.Destroy(distantProxyClone.gameObject);
|
||||
|
||||
if (distantProxy == null && distantProxyClone == null)
|
||||
NHLogger.LogVerbose($"Couldn't find proxy for {name}");
|
||||
ProxyHandler.GetVanillaProxyBody(ao.transform)?.gameObject?.SetActive(false);
|
||||
ProxyHandler.GetVanillaProxyOrbiter(ao.transform)?.gameObject?.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,11 +1,21 @@
|
||||
using NewHorizons.Components;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Handlers
|
||||
{
|
||||
public static class ProxyHandler
|
||||
{
|
||||
private static List<NHProxy> _proxies = new List<NHProxy>();
|
||||
private static List<NHProxy> _proxies = new();
|
||||
private static Dictionary<Transform, ProxyBody> _vanillaProxyBody = new();
|
||||
private static Dictionary<Transform, ProxyOrbiter> _vanillaProxyOrbiter = new();
|
||||
|
||||
public static void ClearCache()
|
||||
{
|
||||
_proxies.Clear();
|
||||
_vanillaProxyBody.Clear();
|
||||
_vanillaProxyOrbiter.Clear();
|
||||
}
|
||||
|
||||
public static NHProxy GetProxy(string astroName)
|
||||
{
|
||||
@ -17,6 +27,48 @@ namespace NewHorizons.Handlers
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void RegisterVanillaProxyBody(ProxyBody proxy)
|
||||
{
|
||||
if (proxy.realObjectTransform != null)
|
||||
{
|
||||
_vanillaProxyBody.Add(proxy.realObjectTransform, proxy);
|
||||
}
|
||||
}
|
||||
|
||||
public static ProxyBody GetVanillaProxyBody(Transform t)
|
||||
{
|
||||
if (_vanillaProxyBody.TryGetValue(t, out ProxyBody proxy))
|
||||
{
|
||||
return proxy;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterVanillaProxyOrbiter(ProxyOrbiter proxy)
|
||||
{
|
||||
// The _originalBody is the moon
|
||||
// For _originalPlanetBody, that game object will also have a ProxyBody on it so it'd be counted via the other cache
|
||||
if (proxy._originalBody != null)
|
||||
{
|
||||
_vanillaProxyOrbiter.Add(proxy._originalBody, proxy);
|
||||
}
|
||||
}
|
||||
|
||||
public static ProxyOrbiter GetVanillaProxyOrbiter(Transform t)
|
||||
{
|
||||
if (_vanillaProxyOrbiter.TryGetValue(t, out ProxyOrbiter proxy))
|
||||
{
|
||||
return proxy;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterProxy(NHProxy proxy)
|
||||
{
|
||||
_proxies.SafeAdd(proxy);
|
||||
|
||||
@ -58,8 +58,27 @@ namespace NewHorizons
|
||||
public static bool IsSystemReady { get; private set; }
|
||||
|
||||
public string DefaultStarSystem => SystemDict.ContainsKey(_defaultSystemOverride) ? _defaultSystemOverride : _defaultStarSystem;
|
||||
public string CurrentStarSystem => _currentStarSystem;
|
||||
public bool TimeLoopEnabled => SystemDict[CurrentStarSystem]?.Config?.enableTimeLoop ?? true;
|
||||
public string CurrentStarSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentStarSystem;
|
||||
}
|
||||
set
|
||||
{
|
||||
// Prevent invalid values
|
||||
if (value != "SolarSystem" && value != "EyeOfTheUniverse" && !SystemDict.ContainsKey(value) && !BodyDict.ContainsKey(value))
|
||||
{
|
||||
NHLogger.LogError($"System \"{value}\" does not exist!");
|
||||
_currentStarSystem = DefaultStarSystem;
|
||||
}
|
||||
_currentStarSystem = value;
|
||||
}
|
||||
}
|
||||
private string _currentStarSystem;
|
||||
private string _previousStarSystem;
|
||||
|
||||
public bool TimeLoopEnabled => CurrentStarSystem == null || (SystemDict[CurrentStarSystem]?.Config?.enableTimeLoop ?? true);
|
||||
public bool IsWarpingFromShip { get; private set; } = false;
|
||||
public bool IsWarpingFromVessel { get; private set; } = false;
|
||||
public bool IsWarpingBackToEye { get; internal set; } = false;
|
||||
@ -72,7 +91,7 @@ namespace NewHorizons
|
||||
public static bool HasWarpDrive { get; private set; } = false;
|
||||
|
||||
private string _defaultStarSystem = "SolarSystem";
|
||||
internal string _currentStarSystem = "SolarSystem";
|
||||
|
||||
private bool _firstLoad = true;
|
||||
|
||||
private bool _playerAwake;
|
||||
@ -259,11 +278,20 @@ namespace NewHorizons
|
||||
|
||||
private void OnSceneUnloaded(Scene scene)
|
||||
{
|
||||
// Caches of GameObjects must always be cleared
|
||||
SearchUtilities.ClearCache();
|
||||
ProxyHandler.ClearCache();
|
||||
|
||||
// Caches of other assets only have to be cleared if we changed star systems
|
||||
if (CurrentStarSystem != _previousStarSystem)
|
||||
{
|
||||
NHLogger.Log($"Changing star system from {_previousStarSystem} to {CurrentStarSystem} - Clearing system-specific caches!");
|
||||
ImageUtilities.ClearCache();
|
||||
AudioUtilities.ClearCache();
|
||||
AssetBundleUtilities.ClearCache();
|
||||
EnumUtilities.ClearCache();
|
||||
}
|
||||
|
||||
IsSystemReady = false;
|
||||
}
|
||||
|
||||
@ -329,7 +357,7 @@ namespace NewHorizons
|
||||
|
||||
if (isEyeOfTheUniverse)
|
||||
{
|
||||
_currentStarSystem = "EyeOfTheUniverse";
|
||||
CurrentStarSystem = "EyeOfTheUniverse";
|
||||
}
|
||||
else if (IsWarpingBackToEye)
|
||||
{
|
||||
@ -340,14 +368,8 @@ namespace NewHorizons
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SystemDict.ContainsKey(_currentStarSystem) || !BodyDict.ContainsKey(_currentStarSystem))
|
||||
{
|
||||
NHLogger.LogError($"System \"{_currentStarSystem}\" does not exist!");
|
||||
_currentStarSystem = DefaultStarSystem;
|
||||
}
|
||||
|
||||
// Set time loop stuff if its enabled and if we're warping to a new place
|
||||
if (IsChangingStarSystem && (SystemDict[_currentStarSystem].Config.enableTimeLoop || _currentStarSystem == "SolarSystem") && SecondsElapsedInLoop > 0f)
|
||||
if (IsChangingStarSystem && (SystemDict[CurrentStarSystem].Config.enableTimeLoop || CurrentStarSystem == "SolarSystem") && SecondsElapsedInLoop > 0f)
|
||||
{
|
||||
TimeLoopUtilities.SetSecondsElapsed(SecondsElapsedInLoop);
|
||||
// Prevent the OPC from firing
|
||||
@ -362,7 +384,7 @@ namespace NewHorizons
|
||||
launchController.enabled = false;
|
||||
}
|
||||
var nomaiProbe = SearchUtilities.Find("NomaiProbe_Body");
|
||||
if (nomaiProbe != null) nomaiProbe.gameObject.SetActive(false);
|
||||
nomaiProbe?.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
// Reset this
|
||||
@ -554,6 +576,10 @@ namespace NewHorizons
|
||||
{
|
||||
ResetCurrentStarSystem();
|
||||
}
|
||||
|
||||
// We only check previous when the scene unloads, and at that point current should be updated to the new system
|
||||
NHLogger.LogVerbose($"Set the previous system to {CurrentStarSystem}");
|
||||
_previousStarSystem = CurrentStarSystem;
|
||||
}
|
||||
|
||||
// Had a bunch of separate unity things firing stuff when the system is ready so I moved it all to here
|
||||
@ -603,7 +629,7 @@ namespace NewHorizons
|
||||
if (starSystemName != "SolarSystem")
|
||||
{
|
||||
SetDefaultSystem(starSystemName);
|
||||
_currentStarSystem = DefaultStarSystem;
|
||||
CurrentStarSystem = DefaultStarSystem;
|
||||
}
|
||||
}
|
||||
|
||||
@ -820,7 +846,7 @@ namespace NewHorizons
|
||||
// If we're just on the title screen set the system for later
|
||||
if (LoadManager.GetCurrentScene() == OWScene.TitleScreen)
|
||||
{
|
||||
_currentStarSystem = newStarSystem;
|
||||
CurrentStarSystem = newStarSystem;
|
||||
IsWarpingFromShip = warp;
|
||||
IsWarpingFromVessel = vessel;
|
||||
DidWarpFromVessel = false;
|
||||
@ -864,13 +890,13 @@ namespace NewHorizons
|
||||
{
|
||||
PlayerData.SaveEyeCompletion(); // So that the title screen doesn't keep warping you back to eye
|
||||
|
||||
if (SystemDict[_currentStarSystem].Config.enableTimeLoop) SecondsElapsedInLoop = TimeLoop.GetSecondsElapsed();
|
||||
if (SystemDict[CurrentStarSystem].Config.enableTimeLoop) SecondsElapsedInLoop = TimeLoop.GetSecondsElapsed();
|
||||
else SecondsElapsedInLoop = -1;
|
||||
|
||||
sceneToLoad = OWScene.SolarSystem;
|
||||
}
|
||||
|
||||
_currentStarSystem = newStarSystem;
|
||||
CurrentStarSystem = newStarSystem;
|
||||
|
||||
// Freeze player inputs
|
||||
OWInput.ChangeInputMode(InputMode.None);
|
||||
@ -890,7 +916,7 @@ namespace NewHorizons
|
||||
// We reset the solar system on death
|
||||
if (!IsChangingStarSystem)
|
||||
{
|
||||
if (SystemDict[_currentStarSystem].Config.respawnHere) return;
|
||||
if (SystemDict[CurrentStarSystem].Config.respawnHere) return;
|
||||
|
||||
ResetCurrentStarSystem();
|
||||
}
|
||||
@ -900,7 +926,7 @@ namespace NewHorizons
|
||||
{
|
||||
if (SystemDict.ContainsKey(_defaultSystemOverride))
|
||||
{
|
||||
_currentStarSystem = _defaultSystemOverride;
|
||||
CurrentStarSystem = _defaultSystemOverride;
|
||||
|
||||
// Sometimes the override will not support spawning regularly, so always warp in
|
||||
IsWarpingFromShip = true;
|
||||
@ -913,7 +939,7 @@ namespace NewHorizons
|
||||
NHLogger.LogError($"The given default system override {_defaultSystemOverride} is invalid - no system exists with that name");
|
||||
}
|
||||
|
||||
_currentStarSystem = _defaultStarSystem;
|
||||
CurrentStarSystem = _defaultStarSystem;
|
||||
IsWarpingFromShip = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -12,10 +12,10 @@ namespace NewHorizons.Patches.EyeScenePatches
|
||||
PlayerData.SaveEyeCompletion();
|
||||
|
||||
// Switch to default just in case another mod warps back.
|
||||
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
|
||||
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance.CurrentStarSystem = Main.Instance.DefaultStarSystem;
|
||||
}
|
||||
// Switch to eye just in case another mod warps there.
|
||||
else if (scene == OWScene.EyeOfTheUniverse) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
|
||||
else if (scene == OWScene.EyeOfTheUniverse) Main.Instance.CurrentStarSystem = "EyeOfTheUniverse";
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
|
||||
@ -1,10 +1,18 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Handlers;
|
||||
|
||||
namespace NewHorizons.Patches.ProxyPatches;
|
||||
|
||||
namespace NewHorizons.Patches.ProxyPatches
|
||||
{
|
||||
[HarmonyPatch(typeof(ProxyBody))]
|
||||
public static class ProxyBodyPatches
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(ProxyBody.LateInitialize))]
|
||||
public static void ProxyBody_LateInitialize(ProxyBody __instance)
|
||||
{
|
||||
ProxyHandler.RegisterVanillaProxyBody(__instance);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(ProxyBody.IsObjectInSupernova))]
|
||||
public static bool ProxyBody_IsObjectInSupernova(ProxyBody __instance)
|
||||
@ -12,4 +20,3 @@ namespace NewHorizons.Patches.ProxyPatches
|
||||
return Locator.GetSunController() != null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
15
NewHorizons/Patches/ProxyPatches/ProxyOrbiterPatches.cs
Normal file
15
NewHorizons/Patches/ProxyPatches/ProxyOrbiterPatches.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using HarmonyLib;
|
||||
using NewHorizons.Handlers;
|
||||
|
||||
namespace NewHorizons.Patches.ProxyPatches;
|
||||
|
||||
[HarmonyPatch(typeof(ProxyOrbiter))]
|
||||
public static class ProxyOrbiterPatches
|
||||
{
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(ProxyOrbiter.SetOriginalBodies))]
|
||||
public static void ProxyOrbiter_SetOriginalBodies(ProxyOrbiter __instance)
|
||||
{
|
||||
ProxyHandler.RegisterVanillaProxyOrbiter(__instance);
|
||||
}
|
||||
}
|
||||
@ -63,7 +63,7 @@ namespace NewHorizons.Patches.WarpPatches
|
||||
Locator.GetPauseCommandListener().AddPauseCommandLock();
|
||||
if (canWarpToEye || canWarpToStarSystem && targetSystem == "EyeOfTheUniverse")
|
||||
{
|
||||
Main.Instance._currentStarSystem = "EyeOfTheUniverse";
|
||||
Main.Instance.CurrentStarSystem = "EyeOfTheUniverse";
|
||||
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, false, LoadManager.FadeType.ToWhite);
|
||||
}
|
||||
else if (canWarpToStarSystem)
|
||||
|
||||
@ -10,11 +10,13 @@ namespace NewHorizons.Utility
|
||||
public static class SearchUtilities
|
||||
{
|
||||
private static readonly Dictionary<string, GameObject> CachedGameObjects = new Dictionary<string, GameObject>();
|
||||
private static readonly Dictionary<string, GameObject> CachedRootGameObjects = new Dictionary<string, GameObject>();
|
||||
|
||||
public static void ClearCache()
|
||||
{
|
||||
NHLogger.LogVerbose("Clearing search cache");
|
||||
CachedGameObjects.Clear();
|
||||
CachedRootGameObjects.Clear();
|
||||
}
|
||||
|
||||
public static List<T> FindObjectsOfTypeAndName<T>(string name) where T : Object
|
||||
@ -107,8 +109,16 @@ namespace NewHorizons.Utility
|
||||
// 2: find inactive using root + transform.find
|
||||
var names = path.Split('/');
|
||||
|
||||
// Cache the root objects so we don't loop through all of them each time
|
||||
var rootName = names[0];
|
||||
var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
|
||||
if (!CachedRootGameObjects.TryGetValue(rootName, out var root))
|
||||
{
|
||||
root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == rootName);
|
||||
if (root != null)
|
||||
{
|
||||
CachedRootGameObjects.Add(rootName, root);
|
||||
}
|
||||
}
|
||||
|
||||
var childPath = string.Join("/", names.Skip(1));
|
||||
go = root ? root.FindChild(childPath) : null;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user