diff --git a/NewHorizons/Builder/Props/EchoesOfTheEye/DreamSimulationBuilder.cs b/NewHorizons/Builder/Props/EchoesOfTheEye/DreamSimulationBuilder.cs new file mode 100644 index 00000000..47623e1b --- /dev/null +++ b/NewHorizons/Builder/Props/EchoesOfTheEye/DreamSimulationBuilder.cs @@ -0,0 +1,83 @@ +using NewHorizons.Components.Props; +using NewHorizons.Utility; +using NewHorizons.Utility.OuterWilds; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +namespace NewHorizons.Builder.Props.EchoesOfTheEye +{ + public static class DreamSimulationBuilder + { + private static Material gridMaterial; + private static Material waterMaterial; + + private readonly static string[] EXCLUDED_OBJECT_NAMES = + { + "Prefab_IP_SIM_", + "Props_IP_SIM_", + "Effects_IP_SIM_", + }; + + private readonly static string[] EXCLUDED_SHADER_NAMES = + { + "Fog", + "Simulation Bubble", + "Foliage", + "Flame", + }; + + public static void MakeDreamSimulationMeshes(GameObject go) + { + if (gridMaterial == null) gridMaterial = SearchUtilities.FindResourceOfTypeAndName("Terrain_IP_DreamGrid_mat"); + if (waterMaterial == null) waterMaterial = SearchUtilities.FindResourceOfTypeAndName("Terrain_IP_DreamGrid_mat"); + + foreach (var mr in go.GetComponentsInChildren(true)) + { + if (mr.GetType() != typeof(MeshRenderer)) continue; + var mf = mr.GetComponent(); + if (mf == null) continue; + if (!CheckMeshCreationHeuristic(mr.gameObject, mr.sharedMaterials)) continue; + var simMesh = new GameObject("SimulationMesh").AddComponent(); + simMesh.Init(mr.transform, GetMeshMaterial(go, mr.sharedMaterials)); + } + } + + private static Material GetMeshMaterial(GameObject go, Material[] materials) + { + if (materials.Any(m => m.name.Contains("Ocean_Stencil_mat"))) return waterMaterial; + return gridMaterial; + } + + private static bool CheckMeshCreationHeuristic(GameObject go, Material[] materials) + { + if (go.layer == Layer.DreamSimulation) return false; + var mr = go.GetComponent(); + if (EXCLUDED_SHADER_NAMES.Any(name => materials.Any(mat => mat.shader.name.Contains(name)))) return false; + if (go.transform.parent) + { + foreach (Transform c in go.transform.parent) + { + if (c && c.gameObject.layer == Layer.DreamSimulation) return false; + } + } + if (go.transform.parent.parent) + { + foreach (Transform c in go.transform.parent.parent) + { + if (c && c.gameObject.layer == Layer.DreamSimulation) return false; + } + } + var t = go.transform; + while (t != null) + { + if (EXCLUDED_OBJECT_NAMES.Any(t.name.Contains)) return false; + t = t.parent; + } + return true; + } + } +} diff --git a/NewHorizons/Builder/Props/PropBuildManager.cs b/NewHorizons/Builder/Props/PropBuildManager.cs index 8cff2939..3b5b2e8f 100644 --- a/NewHorizons/Builder/Props/PropBuildManager.cs +++ b/NewHorizons/Builder/Props/PropBuildManager.cs @@ -181,6 +181,11 @@ namespace NewHorizons.Builder.Props } } } + + if (Main.HasDLC && config.Props.dreamArrivalPoints != null && config.Props.dreamArrivalPoints.Any(p => p.generateSimulationMeshes)) + { + DreamSimulationBuilder.MakeDreamSimulationMeshes(sector ? sector.gameObject : go); + } } private static bool _ignoreParent; diff --git a/NewHorizons/Components/Props/DreamSimulationMesh.cs b/NewHorizons/Components/Props/DreamSimulationMesh.cs new file mode 100644 index 00000000..8283ad51 --- /dev/null +++ b/NewHorizons/Components/Props/DreamSimulationMesh.cs @@ -0,0 +1,76 @@ +using NewHorizons.Utility.OuterWilds; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Runtime.Remoting; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +namespace NewHorizons.Components.Props +{ + public class DreamSimulationMesh : MonoBehaviour + { + Transform target; + Material mat; + MeshFilter sourceMeshFilter; + MeshRenderer sourceMeshRenderer; + MeshFilter targetMeshFilter; + MeshRenderer targetMeshRenderer; + StreamingRenderMeshHandle streamingHandle; + + bool initialized; + + public void Init(Transform target, Material mat) + { + this.target = target; + this.mat = mat; + + gameObject.layer = Layer.DreamSimulation; + + sourceMeshFilter = target.GetComponent(); + sourceMeshRenderer = target.GetComponent(); + targetMeshFilter = gameObject.AddComponent(); + targetMeshRenderer = gameObject.AddComponent(); + + transform.SetParent(target.transform, false); + + streamingHandle = target.GetComponent(); + if (streamingHandle != null) + { + streamingHandle.OnMeshLoaded += OnMeshLoaded; + streamingHandle.OnMeshUnloaded += OnMeshUnloaded; + } + + initialized = true; + Sync(); + } + + public void Sync() + { + if (!initialized) return; + targetMeshFilter.sharedMesh = sourceMeshFilter.sharedMesh; + targetMeshRenderer.sharedMaterials = sourceMeshRenderer.sharedMaterials.Select(_ => mat).ToArray(); + targetMeshRenderer.enabled = sourceMeshRenderer.enabled; + } + + void OnDestroy() + { + if (streamingHandle != null) + { + streamingHandle.OnMeshLoaded -= OnMeshLoaded; + streamingHandle.OnMeshUnloaded -= OnMeshUnloaded; + } + } + + void OnMeshLoaded() + { + Sync(); + } + + void OnMeshUnloaded() + { + Sync(); + } + } +}