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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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1.17.0 (#735)
## Major features - Updated to Outer Wilds patch 14 ## Improvements - Added Japanese localization. Thanks TRSasasusu! - Ghost animator components don't always get removed now (except when they need to be) ## Bug fixes - Fixed a bug where ParticleFields assumes you have an Atmosphere and fails to build your planet if you don't - Reload configs always reload bundles/textures/audio now - Fixed a bug where fog preview lights were being affected too much by node scaling (cause of #574) - Fixed an issue where fog of bramble nodes was being double scaled (maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace) - When loading into a custom star system on the first loop, the time loop will actually start now. Thanks coderCleric for the Bramble bug fixes
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63b7cd8a9d
@ -575,7 +575,9 @@ namespace NewHorizons
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// ShipWarpController will handle the invulnerability otherwise
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// ShipWarpController will handle the invulnerability otherwise
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if (!shouldWarpInFromShip)
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if (!shouldWarpInFromShip)
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{
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Delay.FireOnNextUpdate(() => InvulnerabilityHandler.MakeInvulnerable(false));
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Delay.FireOnNextUpdate(() => InvulnerabilityHandler.MakeInvulnerable(false));
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}
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Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>();
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Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>();
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Locator.GetPlayerBody().gameObject.AddComponent<DebugPropPlacer>();
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Locator.GetPlayerBody().gameObject.AddComponent<DebugPropPlacer>();
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