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Fixes a bug where the ship wasn't removed from volumes when spawning
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@ -77,6 +77,20 @@ namespace NewHorizons.Handlers
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}
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SpawnBody(ship.GetAttachedOWRigidbody(), SpawnPointBuilder.ShipSpawn, pos);
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// Bug affecting mods with massive stars (8600m+ radius)
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// TH has an orbital radius of 8600m, meaning the base game ship spawn ends up inside the star
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// This places the ship into the star's fluid volumes (destruction volume and atmosphere)
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// When the ship is teleported out, it doesn't update it's detected fluid volumes and gets affected by drag forever
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// Can fix by turning the volumes off and on again
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foreach (var volume in ship.GetComponentInChildren<ShipFluidDetector>()._activeVolumes)
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{
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if (volume.gameObject.activeInHierarchy)
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{
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volume.gameObject.SetActive(false);
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volume.gameObject.SetActive(true);
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}
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}
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}
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}
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else if (Main.Instance.CurrentStarSystem != "SolarSystem" && !Main.Instance.IsWarpingFromShip)
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.18.3",
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"version": "1.18.4",
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"owmlVersion": "2.9.8",
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"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
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