Update README.md

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@ -429,7 +429,7 @@ Remember that if you destroy Timber Hearth you better put a [Spawn](#spawn) modu
### How to update existing planets
Similar to above, make a config where "Name" is the name of the planet. The name should be able to just match their in-game english names, however if you encounter any issues with that here are the in-code names for planets that are guaranteed to work: `Sun`, `CaveTwin` (Ember Twin), `TowerTwin` (Ash Twin), `TimberHearth`, `BrittleHollow`, `GiantsDeep`, `DarkBramble`, `Comet` (Interloper), `WhiteHole`, `WhiteHoleTarget` (Whitehole station I believe), `QuantumMoon`, `ProbeCannon`, `TimberMoon` (Attlerock), `VolcanicMoon` (Hollow's Lantern), `DreamWorld`, `MapSatellite`, `RingWorld` (the Stranger).
Similar to above, make a config where "Name" is the name of the planet. The name should be able to just match their in-game english names, however if you encounter any issues with that here are the in-code names for planets that are guaranteed to work: `SUN`, `CAVE_TWIN` (Ember Twin), `TOWER_TWIN` (Ash Twin), `TIMBER_HEARTH`, `BRITTLE_HOLLOW`, `GIANTS_DEEP`, `DARK_BRAMBLE`, `COMET` (Interloper), `WHITE_HOLE`, `WHITE_HOLE_TARGET` (Whitehole station I believe), `QUANTUM_MOON`, `ORBITAL_PROBE_CANNON`, `TIMBER_MOON` (Attlerock), `VOLCANIC_MOON` (Hollow's Lantern), `DREAMWORLD`, `MapSatellite`, `RINGWORD` (the Stranger).
Only some of the above modules are supported (currently) for existing planets. Things you cannot modify for existing planets include: heightmaps, procedural generation, gravity, or their orbits. You also can't make them into stars or binary focal points (but why would you want to, just delete them and replace them entirely). However this still means there are many things you can do: completely change their atmospheres, give them rings, asteroid belts, comet tails, lava, water, prop details, or signals.