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Add fog underwater
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@ -70,6 +70,12 @@ namespace NewHorizons.Builder.Body
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fluidVolume.SetValue("_radius", waterSize);
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fluidVolume.SetValue("_layer", LayerMask.NameToLayer("BassicEffectVolume"));
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var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
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fogGO.name = "OceanFog";
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fogGO.transform.localPosition = Vector3.zero;
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fogGO.transform.localScale = Vector3.one;
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/*
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// Because assetbundles were a bitch...
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GameObject fog1 = new GameObject();
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fog1.transform.parent = waterGO.transform;
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@ -91,6 +97,7 @@ namespace NewHorizons.Builder.Body
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fog3.AddComponent<MeshFilter>().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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fog3.AddComponent<MeshRenderer>().material = new Material(Shader.Find("Sprites/Default"));
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fog3.GetComponent<MeshRenderer>().material.color = new Color32(0, 75, 50, 5);
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*/
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if (module.Curve != null)
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{
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