use sphereOfInfluence for ProxyShadowCasterSuperGroup._bounds.radius

This commit is contained in:
JohnCorby 2023-08-06 22:45:56 -07:00
parent 1289feca78
commit 5e11e5f95a
2 changed files with 9 additions and 8 deletions

View File

@ -1,13 +1,12 @@
using NewHorizons.External.Configs;
using NewHorizons.Utility; using NewHorizons.Utility;
using UnityEngine; using UnityEngine;
namespace NewHorizons.Builder.General namespace NewHorizons.Builder.General
{ {
public static class RigidBodyBuilder public static class RigidBodyBuilder
{ {
public static OWRigidbody Make(GameObject body, PlanetConfig config) public static OWRigidbody Make(GameObject body, float sphereOfInfluence)
{ {
body.AddComponent<ProxyShadowCasterSuperGroup>(); body.AddComponent<ProxyShadowCasterSuperGroup>()._bounds.radius = sphereOfInfluence;
Rigidbody rigidBody = body.AddComponent<Rigidbody>(); Rigidbody rigidBody = body.AddComponent<Rigidbody>();
rigidBody.mass = 10000; rigidBody.mass = 10000;

View File

@ -346,10 +346,12 @@ namespace NewHorizons.Handlers
body.Config.Base.showMinimap = false; body.Config.Base.showMinimap = false;
body.Config.Base.hasMapMarker = false; body.Config.Base.hasMapMarker = false;
var owRigidBody = RigidBodyBuilder.Make(go, body.Config); const float sphereOfInfluence = 2000f;
var owRigidBody = RigidBodyBuilder.Make(go, sphereOfInfluence);
var ao = AstroObjectBuilder.Make(go, null, body.Config, false); var ao = AstroObjectBuilder.Make(go, null, body.Config, false);
var sector = SectorBuilder.Make(go, owRigidBody, 2000f); var sector = SectorBuilder.Make(go, owRigidBody, sphereOfInfluence);
ao._rootSector = sector; ao._rootSector = sector;
ao._type = AstroObject.Type.None; ao._type = AstroObject.Type.None;
@ -419,10 +421,10 @@ namespace NewHorizons.Handlers
}; };
} }
var owRigidBody = RigidBodyBuilder.Make(go, body.Config);
var ao = AstroObjectBuilder.Make(go, primaryBody, body.Config, false);
var sphereOfInfluence = GetSphereOfInfluence(body); var sphereOfInfluence = GetSphereOfInfluence(body);
var owRigidBody = RigidBodyBuilder.Make(go, sphereOfInfluence);
var ao = AstroObjectBuilder.Make(go, primaryBody, body.Config, false);
var sector = SectorBuilder.Make(go, owRigidBody, sphereOfInfluence * 2f); var sector = SectorBuilder.Make(go, owRigidBody, sphereOfInfluence * 2f);
ao._rootSector = sector; ao._rootSector = sector;