fixed line endings

This commit is contained in:
FreezeDriedMangoes 2022-05-25 17:42:18 -04:00
parent 5943e306ba
commit 5cc232ee8c
3 changed files with 33 additions and 33 deletions

View File

@ -157,9 +157,9 @@ namespace NewHorizons.Builder.Props
// Fix vision torch // Fix vision torch
if (component is VisionTorchItem) if (component is VisionTorchItem)
{ {
(component as VisionTorchItem).enabled = true; (component as VisionTorchItem).enabled = true;
(component as VisionTorchItem).mindProjectorTrigger.enabled = true; (component as VisionTorchItem).mindProjectorTrigger.enabled = true;
(component as VisionTorchItem).mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>(); (component as VisionTorchItem).mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
} }
} }
else else

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@ -73,11 +73,11 @@ namespace NewHorizons.Builder.Props
AddModules(slideInfo, ref slide); AddModules(slideInfo, ref slide);
slideCollection.slides[i] = slide; slideCollection.slides[i] = slide;
} }
// this variable just lets us track how many of the first 15 slides have been loaded. // this variable just lets us track how many of the first 15 slides have been loaded.
// this way as soon as the last one is loaded (due to async loading, this may be // this way as soon as the last one is loaded (due to async loading, this may be
// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us // slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
// to avoid doing a "is every element in the array `textures` not null" check every time a texture finishes loading // to avoid doing a "is every element in the array `textures` not null" check every time a texture finishes loading
int displaySlidesLoaded = 0; int displaySlidesLoaded = 0;
imageLoader.imageLoadedEvent.AddListener( imageLoader.imageLoadedEvent.AddListener(
@ -93,7 +93,7 @@ namespace NewHorizons.Builder.Props
} }
if (displaySlidesLoaded >= textures.Length) if (displaySlidesLoaded >= textures.Length)
{ {
// all textures required to build the reel's textures have been loaded // all textures required to build the reel's textures have been loaded
var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>(); var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent<MeshRenderer>();
var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>(); var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent<MeshRenderer>();
@ -248,12 +248,12 @@ namespace NewHorizons.Builder.Props
// //
var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>(); var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>();
mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>(); mindSlideProjector._mindProjectorImageEffect = GameObject.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
// setup for visually supporting async texture loading // setup for visually supporting async texture loading
mindSlideProjector.enabled = false; mindSlideProjector.enabled = false;
var visionBeamEffect = SearchUtilities.FindChild(standingTorch, "VisionBeam"); var visionBeamEffect = SearchUtilities.FindChild(standingTorch, "VisionBeam");
visionBeamEffect.SetActive(false); visionBeamEffect.SetActive(false);
// //
// set up slides // set up slides
@ -276,10 +276,10 @@ namespace NewHorizons.Builder.Props
slideCollection.slides[i] = slide; slideCollection.slides[i] = slide;
} }
// this variable just lets us track how many of the slides have been loaded. // this variable just lets us track how many of the slides have been loaded.
// this way as soon as the last one is loaded (due to async loading, this may be // this way as soon as the last one is loaded (due to async loading, this may be
// slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us // slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us
// to avoid doing a "is every element in the array `slideCollection.slides` not null" check every time a texture finishes loading // to avoid doing a "is every element in the array `slideCollection.slides` not null" check every time a texture finishes loading
int displaySlidesLoaded = 0; int displaySlidesLoaded = 0;
imageLoader.imageLoadedEvent.AddListener( imageLoader.imageLoadedEvent.AddListener(
@ -289,8 +289,8 @@ namespace NewHorizons.Builder.Props
displaySlidesLoaded++; // threading moment displaySlidesLoaded++; // threading moment
if (displaySlidesLoaded >= slides.Length) if (displaySlidesLoaded >= slides.Length)
{ {
mindSlideProjector.enabled = true; mindSlideProjector.enabled = true;
visionBeamEffect.SetActive(true); visionBeamEffect.SetActive(true);
} }
} }
@ -305,7 +305,7 @@ namespace NewHorizons.Builder.Props
// make sure that these slides play when the player wanders into the beam // make sure that these slides play when the player wanders into the beam
// _slideCollectionItem is actually a reference to a SlideCollectionContainer. Not a slide reel item // _slideCollectionItem is actually a reference to a SlideCollectionContainer. Not a slide reel item
mindSlideProjector._mindSlideCollection = mindSlideCollection; mindSlideProjector._mindSlideCollection = mindSlideCollection;
mindSlideProjector._slideCollectionItem = slideCollectionContainer; mindSlideProjector._slideCollectionItem = slideCollectionContainer;
mindSlideProjector.SetMindSlideCollection(mindSlideCollection); mindSlideProjector.SetMindSlideCollection(mindSlideCollection);
@ -364,9 +364,9 @@ namespace NewHorizons.Builder.Props
} }
} }
public class VisionTorchTarget : MonoBehaviour public class VisionTorchTarget : MonoBehaviour
{ {
public MindSlideCollection slideCollection; public MindSlideCollection slideCollection;
public SlideCollectionContainer slideCollectionContainer; public SlideCollectionContainer slideCollectionContainer;
} }
} }

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@ -119,14 +119,14 @@ namespace NewHorizons.Utility
} }
*/ */
public static GameObject FindChild(GameObject g, string childName) public static GameObject FindChild(GameObject g, string childName)
{ {
foreach(Transform child in g.transform) foreach(Transform child in g.transform)
{ {
if (child.gameObject.name == childName) return child.gameObject; if (child.gameObject.name == childName) return child.gameObject;
} }
return null; return null;
} }
public static GameObject Find(string path) public static GameObject Find(string path)