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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
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commit
5c9dd07f21
@ -514,7 +514,10 @@ namespace NewHorizons.Handlers
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if (body.Config.Orbit.showOrbitLine && !body.Config.Orbit.isStatic)
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{
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OrbitlineBuilder.Make(body.Object, body.Config.Orbit.isMoon, body.Config);
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if (LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
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{
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OrbitlineBuilder.Make(body.Object, body.Config.Orbit.isMoon, body.Config);
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}
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}
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DetectorBuilder.Make(go, owRigidBody, primaryBody, ao, body.Config);
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@ -843,7 +846,10 @@ namespace NewHorizons.Handlers
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var isMoon = newAO.GetAstroObjectType() is AstroObject.Type.Moon or AstroObject.Type.Satellite or AstroObject.Type.SpaceStation;
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if (body.Config.Orbit.showOrbitLine)
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{
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OrbitlineBuilder.Make(go, isMoon, body.Config);
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if (LoadManager.GetCurrentScene() != OWScene.EyeOfTheUniverse)
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{
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OrbitlineBuilder.Make(go, isMoon, body.Config);
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}
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}
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DetectorBuilder.SetDetector(primary, newAO, go.GetComponentInChildren<ConstantForceDetector>());
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@ -90,6 +90,9 @@ This makes the second planet a quantum state of the first, anything you specify
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}
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```
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Keep in mind that if you redefine `Orbit` on all configs (even with the same parameters each time), **the planet will change its position within its orbit when changing states.**
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*If you want your Quantum Planet's position to* ***NOT*** *change,* ***only define `Orbit` on the main state***.
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## Barycenters (Focal Points)
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To create a binary system of planets (like ash twin and ember twin), first create a config with `FocalPoint` set
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