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Generate mesh colliders at run time except you can't bc the meshes are never readable
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@ -112,8 +112,9 @@ namespace NewHorizons.Builder.Props
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{
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if(component is MeshFilter && component.gameObject.GetComponent<MeshCollider>() == null)
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{
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var mc = component.gameObject.AddComponent<MeshCollider>();
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mc.sharedMesh = (component as MeshFilter).mesh;
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var mesh = (component as MeshFilter).mesh;
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if (mesh.isReadable) component.gameObject.AddComponent<MeshCollider>();
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else Logger.LogError($"Couldn't change mesh for {component.gameObject.name} because it is not readable");
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}
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}
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}
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