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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Wrap Main.Instance.ModHelper.Events.Unity into Delay
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@ -44,9 +44,9 @@ namespace NewHorizons.Builder.Body
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cloakSectorController.EnableCloak();
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// To cloak from the start
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(cloakSectorController.OnPlayerExit);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(hasCustomAudio ? cloakSectorController.TurnOnMusic : cloakSectorController.TurnOffMusic);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(keepReferenceFrame ? cloakSectorController.EnableReferenceFrameVolume : cloakSectorController.DisableReferenceFrameVolume);
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Delay.FireOnNextUpdate(cloakSectorController.OnPlayerExit);
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Delay.FireOnNextUpdate(hasCustomAudio ? cloakSectorController.TurnOnMusic : cloakSectorController.TurnOffMusic);
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Delay.FireOnNextUpdate(keepReferenceFrame ? cloakSectorController.EnableReferenceFrameVolume : cloakSectorController.DisableReferenceFrameVolume);
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}
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}
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}
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@ -159,7 +159,7 @@ namespace NewHorizons.Builder.Body
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funnelSizeController.anchor = planetGO.transform;
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// Finish up next tick
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => PostMake(funnelGO, funnelSizeController, module));
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Delay.FireOnNextUpdate(() => PostMake(funnelGO, funnelSizeController, module));
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}
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private static void PostMake(GameObject funnelGO, FunnelController funnelSizeController, FunnelModule module)
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@ -55,7 +55,7 @@ namespace NewHorizons.Builder.Body
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OLC._ambientLight = GDOLC._ambientLight; // this needs to be set or else is black
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// trigger sector enter
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
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Delay.FireOnNextUpdate(() =>
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{
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OEC._active = true;
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OEC.enabled = true;
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@ -1,5 +1,6 @@
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using NewHorizons.Components.Orbital;
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using NewHorizons.External.Configs;
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using NewHorizons.Utility;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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@ -51,7 +52,7 @@ namespace NewHorizons.Builder.General
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{
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Logger.Log($"Setting center of universe to {config.name}");
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Main.Instance.ModHelper.Events.Unity.RunWhen(
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Delay.RunWhen(
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() => Locator._centerOfTheUniverse != null,
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() => Locator._centerOfTheUniverse._staticReferenceFrame = astroObject.GetComponent<OWRigidbody>()
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);
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@ -78,7 +78,7 @@ namespace NewHorizons.Builder.General
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if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && module.startWithSuit)) && !suitUpQueued)
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{
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suitUpQueued = true;
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => SuitUp());
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Delay.RunWhen(() => Main.IsSystemReady, () => SuitUp());
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}
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Logger.Log($"Made spawnpoint on [{planetGO.name}]");
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@ -78,7 +78,7 @@ namespace NewHorizons.Builder.Orbital
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orbitLine._numVerts = (int)Mathf.Clamp(config.Orbit.semiMajorAxis / 1000f, numVerts, 4096);
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(orbitLine.InitializeLineRenderer);
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Delay.FireOnNextUpdate(orbitLine.InitializeLineRenderer);
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return orbitLine;
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}
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@ -125,7 +125,7 @@ namespace NewHorizons.Builder.Props
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// Enable all children or something
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// BUG doesnt work because enabled is a property, not a field
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var enabledField = component?.GetType()?.GetField("enabled");
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if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true));
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if (enabledField != null && enabledField.FieldType == typeof(bool)) Events.FireOnNextUpdate(() => enabledField.SetValue(component, true));
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*/
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// Fix a bunch of sector stuff
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@ -167,7 +167,7 @@ namespace NewHorizons.Builder.Props
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var sectorField = component?.GetType()?.GetField("_sector");
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if (sectorField != null && sectorField.FieldType == typeof(Sector))
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{
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
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Events.FireOnNextUpdate(() => sectorField.SetValue(component, sector));
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}
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}
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*/
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@ -227,7 +227,7 @@ namespace NewHorizons.Builder.Props
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}
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// Fix a bunch of stuff when done loading
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () =>
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Delay.RunWhen(() => Main.IsSystemReady, () =>
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{
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try
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{
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@ -32,7 +32,7 @@ namespace NewHorizons.Builder.Props
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var geyserFluidVolume = geyserGO.GetComponentInChildren<GeyserFluidVolume>();
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// Do this after awake
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => geyserFluidVolume._maxHeight = 1);
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Delay.FireOnNextUpdate(() => geyserFluidVolume._maxHeight = 1);
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geyserFluidVolume.enabled = true;
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geyserGO.transform.Find("FluidVolume_Geyser").GetComponent<CapsuleShape>().enabled = true;
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@ -165,7 +165,7 @@ namespace NewHorizons.Builder.Props
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customScroll.SetActive(true);
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// Enable the collider and renderer
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Main.Instance.ModHelper.Events.Unity.RunWhen(
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Delay.RunWhen(
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() => Main.IsSystemReady,
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() =>
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{
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@ -29,7 +29,7 @@ namespace NewHorizons.Builder.Props
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{
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heightMapTexture = ImageUtilities.GetTexture(mod, heightMap.heightMap);
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// defer remove texture to next frame
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => Object.Destroy(heightMapTexture));
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Delay.FireOnNextUpdate(() => Object.Destroy(heightMapTexture));
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}
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catch (Exception) { }
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if (heightMapTexture == null)
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@ -118,7 +118,7 @@ namespace NewHorizons.Builder.Props
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// Resize the distance it can be heard from to match roughly with the size
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var maxDistance = info.audioDistance;
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if (maxDistance <= 0) maxDistance = scale * 10f;
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
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Delay.FireOnNextUpdate(() =>
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{
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audioSource.maxDistance = maxDistance;
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audioSource.minDistance = maxDistance / 10f;
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@ -37,7 +37,7 @@ namespace NewHorizons.Builder.Props
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launcherGO.SetActive(true);
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// Have to null check else it breaks on reload configs
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () =>
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Delay.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () =>
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{
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foreach (var meteor in meteorLauncher._meteorPool)
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{
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@ -114,7 +114,7 @@ namespace NewHorizons.Components
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if (name.Length > 17) textComponent.fontSize = 10;
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// Do it next frame
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var fontPath = "Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ScaleRoot/PanRoot/TH_VILLAGE/EntryCardRoot/NameBackground/Name";
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => textComponent.font = SearchUtilities.Find(fontPath).GetComponent<Text>().font);
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Delay.FireOnNextUpdate(() => textComponent.font = SearchUtilities.Find(fontPath).GetComponent<Text>().font);
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newCard.SetActive(true);
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newCard.transform.name = uniqueID;
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@ -121,7 +121,7 @@ namespace NewHorizons.Components
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{
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if (_isWarpingIn && LateInitializerManager.isDoneInitializing)
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{
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => StartWarpInEffect(), 1);
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Delay.FireInNUpdates(() => StartWarpInEffect(), 1);
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_isWarpingIn = false;
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}
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@ -139,7 +139,7 @@ namespace NewHorizons.Components
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// Idk whats making this work but now it works and idc
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if (_waitingToBeSeated && PlayerState.IsInsideShip() && _eyesOpen)
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{
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => FinishWarpIn(), 1);
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Delay.FireInNUpdates(() => FinishWarpIn(), 1);
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_waitingToBeSeated = false;
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}
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}
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@ -174,7 +174,7 @@ namespace NewHorizons.Components
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Logger.LogVerbose("Finishing warp");
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Locator.GetShipBody().GetComponentInChildren<ShipCockpitController>().OnPressInteract();
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_waitingToBeSeated = false;
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => _whitehole.Collapse(), 30);
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Delay.FireInNUpdates(() => _whitehole.Collapse(), 30);
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var resources = Locator.GetPlayerTransform().GetComponent<PlayerResources>();
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@ -19,7 +19,7 @@ namespace NewHorizons.Handlers
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_customAudioTypes = new Dictionary<string, AudioType>();
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_audioEntries = new List<AudioLibrary.AudioEntry>();
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Main.Instance.ModHelper.Events.Unity.RunWhen(
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Delay.RunWhen(
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() => Locator.GetAudioManager()?._libraryAsset != null,
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PostInit
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);
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@ -138,7 +138,7 @@ namespace NewHorizons.Handlers
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Logger.Log("Done loading bodies");
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// Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(PlanetDestroyer.RemoveAllProxies);
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// Events.FireOnNextUpdate(PlanetDestroyer.RemoveAllProxies);
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if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestructionHandler.RemoveSolarSystem();
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}
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@ -164,8 +164,8 @@ namespace NewHorizons.Handlers
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if (body.Config.destroy)
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{
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var ao = existingPlanet.GetComponent<AstroObject>();
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if (ao != null) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => PlanetDestructionHandler.RemoveBody(ao), 2);
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else Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => existingPlanet.SetActive(false), 2);
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if (ao != null) Delay.FireInNUpdates(() => PlanetDestructionHandler.RemoveBody(ao), 2);
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else Delay.FireInNUpdates(() => existingPlanet.SetActive(false), 2);
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}
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else if (body.Config.isQuantumState)
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{
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@ -279,7 +279,7 @@ namespace NewHorizons.Handlers
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{
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// We purposefully use GameObject.Find here because we don't want to find inactive things.
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// If you were to try and disable two children with the same name, if we were finding inactive then we'd disable the first one twice
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.Find(go.name + "/" + child)?.SetActive(false), 2);
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Delay.FireInNUpdates(() => GameObject.Find(go.name + "/" + child)?.SetActive(false), 2);
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}
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}
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@ -417,7 +417,7 @@ namespace NewHorizons.Handlers
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if (body.Config.Orbit.showOrbitLine && !body.Config.Orbit.isStatic)
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{
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, ao as NHAstroObject, body.Config.Orbit.isMoon, body.Config));
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Delay.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, ao as NHAstroObject, body.Config.Orbit.isMoon, body.Config));
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}
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if (!body.Config.Orbit.isStatic)
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@ -429,7 +429,7 @@ namespace NewHorizons.Handlers
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if (!(body.Config.Cloak != null && body.Config.Cloak.radius != 0f))
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{
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
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Delay.FireOnNextUpdate(() =>
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{
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ProxyBuilder.Make(go, body);
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});
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@ -54,12 +54,12 @@ namespace NewHorizons.Handlers
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foreach (var name in _solarSystemBodies)
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{
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var ao = AstroObjectLocator.GetAstroObject(name);
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if (ao != null) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => RemoveBody(ao, false), 2);
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if (ao != null) Delay.FireInNUpdates(() => RemoveBody(ao, false), 2);
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else Logger.LogError($"Couldn't find [{name}]");
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}
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// Bring the sun back because why not
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Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => { if (Locator.GetAstroObject(AstroObject.Name.Sun).gameObject.activeInHierarchy) { sunVolumes.SetActive(true); } }, 3);
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Delay.FireInNUpdates(() => { if (Locator.GetAstroObject(AstroObject.Name.Sun).gameObject.activeInHierarchy) { sunVolumes.SetActive(true); } }, 3);
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}
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public static void RemoveBody(AstroObject ao, bool delete = false, List<AstroObject> toDestroy = null)
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@ -198,7 +198,7 @@ namespace NewHorizons.Handlers
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}
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RemoveProxy(ao.name.Replace("_Body", ""));
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Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete));
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Delay.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete));
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foreach (ProxyBody proxy in GameObject.FindObjectsOfType<ProxyBody>())
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{
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@ -30,7 +30,7 @@ namespace NewHorizons.Handlers
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if (!string.IsNullOrEmpty(system.Config.travelAudio))
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{
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => AudioUtilities.SetAudioClip(Locator.GetGlobalMusicController()._travelSource, system.Config.travelAudio, system.Mod));
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Delay.FireOnNextUpdate(() => AudioUtilities.SetAudioClip(Locator.GetGlobalMusicController()._travelSource, system.Config.travelAudio, system.Mod));
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}
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}
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}
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11
NewHorizons/Utility/Delay.cs
Normal file
11
NewHorizons/Utility/Delay.cs
Normal file
@ -0,0 +1,11 @@
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using System;
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namespace NewHorizons.Utility
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{
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public static class Delay
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{
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public static void RunWhen(Func<bool> predicate, Action action) => Main.Instance.ModHelper.Events.Unity.RunWhen(predicate, action);
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public static void FireInNUpdates(Action action, int n) => Main.Instance.ModHelper.Events.Unity.FireInNUpdates(action, n);
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public static void FireOnNextUpdate(Action action) => Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(action);
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}
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}
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