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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Add flashlight toggle
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3231848017
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5c3a4943b5
@ -96,6 +96,23 @@ namespace NewHorizons.Builder.Props
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dialogueTree.SetTextXml(text);
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AddTranslation(xml);
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switch (info.flashlightToggle)
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{
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case PropModule.DialogueInfo.FlashlightToggle.TurnOff:
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dialogueTree._turnOffFlashlight = true;
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dialogueTree._turnOnFlashlight = false;
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break;
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case PropModule.DialogueInfo.FlashlightToggle.TurnOffThenOn:
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dialogueTree._turnOffFlashlight = true;
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dialogueTree._turnOnFlashlight = true;
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break;
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case PropModule.DialogueInfo.FlashlightToggle.None:
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default:
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dialogueTree._turnOffFlashlight = false;
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dialogueTree._turnOnFlashlight = false;
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break;
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}
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conversationZone.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.pathToAnimController))
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12
NewHorizons/External/Modules/PropModule.cs
vendored
12
NewHorizons/External/Modules/PropModule.cs
vendored
@ -445,6 +445,18 @@ namespace NewHorizons.External.Modules
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/// Relative path to the xml file defining the dialogue.
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/// </summary>
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public string xmlFile;
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/// <summary>
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/// </summary>
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[DefaultValue("none")] public FlashlightToggle flashlightToggle = FlashlightToggle.None;
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[JsonConverter(typeof(StringEnumConverter))]
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public enum FlashlightToggle
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{
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[EnumMember(Value = @"none")] None = -1,
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[EnumMember(Value = @"turnOff")] TurnOff = 0,
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[EnumMember(Value = @"turnOffThenOn")] TurnOffThenOn = 1,
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}
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}
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[JsonObject]
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