diff --git a/NewHorizons/Builder/Props/ScatterBuilder.cs b/NewHorizons/Builder/Props/ScatterBuilder.cs index 0119febf..45c1a19f 100644 --- a/NewHorizons/Builder/Props/ScatterBuilder.cs +++ b/NewHorizons/Builder/Props/ScatterBuilder.cs @@ -76,13 +76,8 @@ namespace NewHorizons.Builder.Props float relativeHeight = heightMapTexture.GetPixel((int)sampleX, (int)sampleY).r; height = (relativeHeight * (heightMap.maxHeight - heightMap.minHeight) + heightMap.minHeight); - if (config.Water != null && propInfo.minHeight == null && height < config.Water.size - 1f) - { - // Don't put underwater - // Silly 1 meter thing is for backwards compat - i--; - continue; - } + // By default don't put underwater more than a mater + if (config.Water != null && propInfo.minHeight == null) propInfo.minHeight = config.Water.size - 1f; if ((propInfo.minHeight != null && height < propInfo.minHeight) || (propInfo.maxHeight != null && height > propInfo.maxHeight)) {