Actually colour water properly

This commit is contained in:
Nick J. Connors 2022-02-06 12:31:16 -05:00
parent 218c760e7a
commit 58947aaba8

View File

@ -39,7 +39,8 @@ namespace NewHorizons.Builder.Body
tempArray[i] = new Material(GDSharedMaterials[i]);
if (module.Tint != null)
{
tempArray[i].color = module.Tint.ToColor32();
tempArray[i].color = module.Tint.ToColor();
tempArray[i].SetColor("_FogColor", module.Tint.ToColor());
}
}
@ -80,6 +81,13 @@ namespace NewHorizons.Builder.Body
fogGO.name = "OceanFog";
fogGO.transform.localPosition = Vector3.zero;
fogGO.transform.localScale = Vector3.one;
if(module.Tint != null)
{
var adjustedColour = module.Tint.ToColor() / 4f;
adjustedColour.a = 1f;
fogGO.GetComponent<MeshRenderer>().material.color = adjustedColour;
}
if (module.Curve != null)
{