mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
do another pass on patches
This commit is contained in:
parent
6ecdc3d7a1
commit
577472c21b
@ -7,7 +7,7 @@ namespace NewHorizons.Patches.CameraPatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(OWCamera.Awake))]
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public static void OnOWCameraAwake(OWCamera __instance)
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public static void OWCamera_Awake(OWCamera __instance)
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{
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if (Main.SystemDict.TryGetValue(Main.Instance.CurrentStarSystem, out var system) && system?.Config?.farClipPlaneOverride != 0f)
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{
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@ -1,18 +1,14 @@
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using HarmonyLib;
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using NewHorizons.Utility;
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using System;
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namespace NewHorizons.Patches.CreditsScene
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namespace NewHorizons.Patches.CreditsScenePatches
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{
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[HarmonyPatch(typeof(CreditsEntry))]
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public static class CreditsEntryPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(CreditsEntry.SetContents))]
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public static bool CreditsEntry_SetContents(CreditsEntry __instance, string[] __0)
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public static bool CreditsEntry_SetContents(CreditsEntry __instance, string[] columnTexts)
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{
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var columnTexts = __0;
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for (int i = 0; i < __instance._columns.Length; i++)
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{
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// Base method throws out of bounds exception sometimes (_columns length doesn't match columnTexts length)
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@ -1,7 +1,7 @@
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using HarmonyLib;
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using NewHorizons.Handlers;
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namespace NewHorizons.Patches.CreditsScene
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namespace NewHorizons.Patches.CreditsScenePatches
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{
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[HarmonyPatch(typeof(Credits))]
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public static class CreditsPatches
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace NewHorizons.Patches.DetectorPatches
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{
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[HarmonyPatch]
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[HarmonyPatch(typeof(AlignToSurfaceFluidDetector))]
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public static class AlignToSurfaceFluidDetectorPatches
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{
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[HarmonyReversePatch]
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@ -14,7 +14,7 @@ namespace NewHorizons.Patches.DetectorPatches
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AlignToSurfaceFluidDetector), nameof(AlignToSurfaceFluidDetector.ManagedFixedUpdate))]
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[HarmonyPatch(nameof(AlignToSurfaceFluidDetector.ManagedFixedUpdate))]
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public static bool AlignToSurfaceFluidDetector_ManagedFixedUpdate(AlignToSurfaceFluidDetector __instance)
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{
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if (__instance._alignmentFluid is not RadialFluidVolume) return true;
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace NewHorizons.Patches.EchoesOfTheEyePatches
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{
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[HarmonyPatch]
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[HarmonyPatch(typeof(VisionTorchItem))]
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public static class VisionTorchItemPatches
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{
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// This is some dark magic
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@ -15,7 +15,7 @@ namespace NewHorizons.Patches.EchoesOfTheEyePatches
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// Make the vision torch droppable. In the base game you can only drop it if you're in the dream world.
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[HarmonyPrefix]
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[HarmonyPatch(typeof(VisionTorchItem), nameof(VisionTorchItem.DropItem))]
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[HarmonyPatch(nameof(VisionTorchItem.DropItem))]
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public static bool VisionTorchItem_DropItem(VisionTorchItem __instance, Vector3 position, Vector3 normal, Transform parent, Sector sector, IItemDropTarget customDropTarget)
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{
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if (!Locator.GetDreamWorldController().IsInDream())
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@ -20,7 +20,7 @@ namespace NewHorizons.Patches.MapPatches
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[HarmonyPostfix]
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[HarmonyPatch(nameof(MapController.OnTargetReferenceFrame))]
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public static void MapController_OnTargetReferenceFrame(MapController __instance, ReferenceFrame __0)
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public static void MapController_OnTargetReferenceFrame(MapController __instance, ReferenceFrame referenceFrame)
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{
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// Locked onto map satellite just means it will move vertically up from the plane of the solar system
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__instance._isLockedOntoMapSatellite = true;
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@ -10,6 +10,7 @@ namespace NewHorizons.Patches
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public static void MeteorController_Suspend(MeteorController __instance)
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{
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// Meteors launch inactive because of prefab. So let's fix that.
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// how tf does this work
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__instance.gameObject.SetActive(true);
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}
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}
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@ -15,11 +15,10 @@ namespace NewHorizons.Patches.PlayerPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.KnowsFrequency))]
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public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
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public static bool PlayerData_KnowsFrequency(SignalFrequency frequency, ref bool __result)
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{
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var freqString = SignalBuilder.GetCustomFrequencyName(__0);
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if (freqString != null && freqString != "")
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var freqString = SignalBuilder.GetCustomFrequencyName(frequency);
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if (!string.IsNullOrEmpty(freqString))
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{
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__result = NewHorizonsData.KnowsFrequency(freqString);
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return false;
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@ -29,10 +28,10 @@ namespace NewHorizons.Patches.PlayerPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.LearnFrequency))]
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public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
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public static bool PlayerData_LearnFrequency(SignalFrequency frequency)
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{
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var freqString = SignalBuilder.GetCustomFrequencyName(__0);
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if (freqString != null && freqString != "")
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var freqString = SignalBuilder.GetCustomFrequencyName(frequency);
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if (!string.IsNullOrEmpty(freqString))
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{
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NewHorizonsData.LearnFrequency(freqString);
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NewFrequencyAchievement.Earn();
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@ -43,10 +42,10 @@ namespace NewHorizons.Patches.PlayerPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.KnowsSignal))]
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public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
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public static bool PlayerData_KnowsSignal(SignalName signalName, ref bool __result)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName != null)
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var customSignalName = SignalBuilder.GetCustomSignalName(signalName);
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if (!string.IsNullOrEmpty(customSignalName))
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{
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__result = NewHorizonsData.KnowsSignal(customSignalName);
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return false;
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@ -56,10 +55,10 @@ namespace NewHorizons.Patches.PlayerPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.LearnSignal))]
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public static bool OnPlayerDataLearnSignal(SignalName __0)
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public static bool PlayerData_LearnSignal(SignalName signalName)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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if (customSignalName != null)
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var customSignalName = SignalBuilder.GetCustomSignalName(signalName);
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if (!string.IsNullOrEmpty(customSignalName))
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{
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if (!NewHorizonsData.KnowsSignal(customSignalName))
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{
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@ -75,7 +74,7 @@ namespace NewHorizons.Patches.PlayerPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.KnowsMultipleFrequencies))]
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public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
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public static bool PlayerData_KnowsMultipleFrequencies(ref bool __result)
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{
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if (NewHorizonsData.KnowsMultipleFrequencies())
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{
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@ -87,22 +86,19 @@ namespace NewHorizons.Patches.PlayerPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.AddNewlyRevealedFactID))]
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public static bool OnPlayerDataAddNewlyRevealedFactID(string __0)
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public static bool PlayerData_AddNewlyRevealedFactID(string id)
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{
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if (ShipLogHandler.IsModdedFact(__0))
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if (ShipLogHandler.IsModdedFact(id))
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{
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NewHorizonsData.AddNewlyRevealedFactID(__0);
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NewHorizonsData.AddNewlyRevealedFactID(id);
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return false;
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}
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else
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{
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return true;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.GetNewlyRevealedFactIDs))]
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public static bool OnPlayerDataGetNewlyRevealedFactIDs(ref List<string> __result)
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public static bool PlayerData_GetNewlyRevealedFactIDs_Prefix(ref List<string> __result)
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{
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var newHorizonsNewlyRevealedFactIDs = NewHorizonsData.GetNewlyRevealedFactIDs();
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if (newHorizonsNewlyRevealedFactIDs != null)
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@ -110,35 +106,30 @@ namespace NewHorizons.Patches.PlayerPatches
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__result = PlayerData._currentGameSave.newlyRevealedFactIDs.Concat(newHorizonsNewlyRevealedFactIDs).ToList();
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return false;
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}
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else
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{
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Logger.LogError("Newly Revealed Fact IDs is null!");
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return true;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerData.ClearNewlyRevealedFactIDs))]
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public static bool OnPlayerDataClearNewlyRevealedFactIDs()
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{
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PlayerData._currentGameSave.newlyRevealedFactIDs.Clear();
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NewHorizonsData.ClearNewlyRevealedFactIDs();
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(PlayerData.ResetGame))]
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public static void OnPlayerDataResetGame()
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{
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NewHorizonsData.Reset();
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(PlayerData.GetNewlyRevealedFactIDs))]
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public static void PlayerData_GetNewlyRevealedFactIDs(ref List<string> __result)
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public static void PlayerData_GetNewlyRevealedFactIDs_Postfix(ref List<string> __result)
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{
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ShipLogManager manager = Locator.GetShipLogManager();
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__result = __result.Where(e => manager.GetFact(e) != null).ToList();
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var manager = Locator.GetShipLogManager();
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__result = __result.Where(id => manager.GetFact(id) != null).ToList();
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(PlayerData.ClearNewlyRevealedFactIDs))]
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public static void PlayerData_ClearNewlyRevealedFactIDs()
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{
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NewHorizonsData.ClearNewlyRevealedFactIDs();
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}
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[HarmonyPostfix]
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[HarmonyPatch(nameof(PlayerData.ResetGame))]
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public static void PlayerData_ResetGame()
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{
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NewHorizonsData.Reset();
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}
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}
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}
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@ -9,15 +9,15 @@ namespace NewHorizons.Patches.ShipLogPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(UIStyleManager.GetCuriosityColor))]
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public static bool UIStyleManager_GetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
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public static bool UIStyleManager_GetCuriosityColor(UIStyleManager __instance, CuriosityName curiosityName, bool highlight, ref Color __result)
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{
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if ((int)__0 < 7)
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if ((int)curiosityName < 7)
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{
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return true;
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}
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else
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{
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__result = RumorModeBuilder.GetCuriosityColor(__0, __1, __instance._neutralColor, __instance._neutralHighlight);
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__result = RumorModeBuilder.GetCuriosityColor(curiosityName, highlight, __instance._neutralColor, __instance._neutralHighlight);
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return false;
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}
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}
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@ -12,9 +12,9 @@ namespace NewHorizons.Patches.SignalPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(AudioSignal.SignalNameToString))]
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public static bool AudioSignal_SignalNameToString(SignalName __0, ref string __result)
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public static bool AudioSignal_SignalNameToString(SignalName name, ref string __result)
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{
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var customSignalName = SignalBuilder.GetCustomSignalName(__0);
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var customSignalName = SignalBuilder.GetCustomSignalName(name);
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if (!string.IsNullOrEmpty(customSignalName))
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{
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__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI, false).ToUpper();
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@ -25,9 +25,9 @@ namespace NewHorizons.Patches.SignalPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(AudioSignal.FrequencyToIndex))]
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public static bool AudioSignal_FrequencyToIndex(SignalFrequency __0, ref int __result)
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public static bool AudioSignal_FrequencyToIndex(SignalFrequency frequency, out int __result)
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{
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__result = __0 switch
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__result = frequency switch
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{
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SignalFrequency.Default => 0,
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SignalFrequency.Traveler => 1,
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@ -37,16 +37,16 @@ namespace NewHorizons.Patches.SignalPatches
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SignalFrequency.HideAndSeek => 5,
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SignalFrequency.Radio => 6,
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SignalFrequency.Statue => 7,
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_ => (int)(Mathf.Log((float)__0) / Mathf.Log(2f)),// Frequencies are in powers of 2
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_ => (int)(Mathf.Log((float)frequency) / Mathf.Log(2f)),// Frequencies are in powers of 2
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};
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(AudioSignal.IndexToFrequency))]
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public static bool AudioSignal_IndexToFrequency(int __0, ref SignalFrequency __result)
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public static bool AudioSignal_IndexToFrequency(int index, out SignalFrequency __result)
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{
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__result = __0 switch
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__result = index switch
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{
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0 => SignalFrequency.Default,
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1 => SignalFrequency.Traveler,
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@ -56,16 +56,16 @@ namespace NewHorizons.Patches.SignalPatches
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5 => SignalFrequency.HideAndSeek,
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6 => SignalFrequency.Radio,
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7 => SignalFrequency.Statue,
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_ => (SignalFrequency)Math.Pow(2, __0),
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_ => (SignalFrequency)Math.Pow(2, index),
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};
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(AudioSignal.FrequencyToString))]
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public static bool AudioSignal_FrequencyToString(SignalFrequency __0, ref string __result)
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public static bool AudioSignal_FrequencyToString(SignalFrequency frequency, ref string __result)
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{
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var customName = SignalBuilder.GetCustomFrequencyName(__0);
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var customName = SignalBuilder.GetCustomFrequencyName(frequency);
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if (!string.IsNullOrEmpty(customName))
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{
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if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI, false).ToUpper();
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@ -15,9 +15,8 @@ namespace NewHorizons.Patches.SignalPatches
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[HarmonyPrefix]
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[HarmonyPatch(nameof(Signalscope.SwitchFrequencyFilter))]
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public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int __0)
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public static bool Signalscope_SwitchFrequencyFilter(Signalscope __instance, int increment)
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{
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var increment = __0;
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var count = SignalBuilder.NumberOfFrequencies;
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__instance._frequencyFilterIndex += increment;
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__instance._frequencyFilterIndex = __instance._frequencyFilterIndex >= count ? 0 : __instance._frequencyFilterIndex;
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@ -9,7 +9,7 @@ namespace NewHorizons.Patches.ToolPatches
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// This is to stop the game throwing too many errors if the probe is destroyed by a blackhole
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[HarmonyPrefix]
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[HarmonyPatch(nameof(SurveyorProbe.IsLaunched))]
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public static bool SurveyorProbe_IsLaunched(SurveyorProbe __instance, ref bool __result)
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public static bool SurveyorProbe_IsLaunched(SurveyorProbe __instance, out bool __result)
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{
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__result = __instance?.gameObject?.activeSelf ?? false;
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return false;
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@ -8,14 +8,14 @@ using System.Threading.Tasks;
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namespace NewHorizons.Patches.VolumePatches
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{
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[HarmonyPatch]
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[HarmonyPatch(typeof(DestructionVolume))]
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public static class DestructionVolumePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(DestructionVolume), nameof(DestructionVolume.Vanish))]
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public static bool DestructionVolume_Vanish(OWRigidbody __0)
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[HarmonyPatch(nameof(DestructionVolume.Vanish))]
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public static bool DestructionVolume_Vanish(OWRigidbody bodyToVanish)
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{
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var quantumPlanet = __0.gameObject.GetComponent<QuantumPlanet>();
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var quantumPlanet = bodyToVanish.gameObject.GetComponent<QuantumPlanet>();
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if (quantumPlanet == null) return true;
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@ -8,7 +8,7 @@ namespace NewHorizons.Patches.VolumePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
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public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
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public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, out bool __result)
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{
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__result = Mathf.Approximately(__instance._exitRadius / __instance._warpRadius, 2f); // Check the ratio between these to determine if seed, instead of just < 10
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return false;
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@ -16,7 +16,7 @@ namespace NewHorizons.Patches.VolumePatches
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))]
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public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result)
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public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, out float __result)
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{
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if (__instance is InnerFogWarpVolume sph) __result = sph._exitRadius;
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else __result = 50; // 50f is hardcoded as the return value in the base game
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@ -4,11 +4,11 @@ using UnityEngine;
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namespace NewHorizons.Patches.WarpPatches
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{
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[HarmonyPatch]
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[HarmonyPatch(typeof(EyeCoordinatePromptTrigger))]
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public static class EyeCoordinatePromptTriggerPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EyeCoordinatePromptTrigger), nameof(EyeCoordinatePromptTrigger.Update))]
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[HarmonyPatch(nameof(EyeCoordinatePromptTrigger.Update))]
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public static bool EyeCoordinatePromptTrigger_Update(EyeCoordinatePromptTrigger __instance)
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{
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var showPrompts = __instance._warpController.HasPower();
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@ -22,10 +22,10 @@ namespace NewHorizons.Patches.WarpPatches
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(EyeCoordinatePromptTrigger), nameof(EyeCoordinatePromptTrigger.OnExit))]
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public static void EyeCoordinatePromptTrigger_OnExit(GameObject __0)
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[HarmonyPatch(nameof(EyeCoordinatePromptTrigger.OnExit))]
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public static void EyeCoordinatePromptTrigger_OnExit(GameObject hitObj)
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{
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if (__0.CompareTag("PlayerDetector"))
|
||||
if (hitObj.CompareTag("PlayerDetector"))
|
||||
{
|
||||
VesselCoordinatePromptHandler.SetPromptVisibility(false);
|
||||
}
|
||||
|
||||
@ -11,7 +11,11 @@ namespace NewHorizons.Patches.WarpPatches
|
||||
public static bool NomaiCoordinateInterface_SetPillarRaised(NomaiCoordinateInterface __instance, bool raised)
|
||||
{
|
||||
if (raised)
|
||||
return !(!__instance._powered || __instance.CheckEyeCoordinates() && Main.Instance.CurrentStarSystem != "EyeOfTheUniverse" || __instance.CheckAllCoordinates(out string targetSystem) && Main.Instance.CurrentStarSystem != targetSystem);
|
||||
return !(
|
||||
!__instance._powered ||
|
||||
__instance.CheckEyeCoordinates() && Main.Instance.CurrentStarSystem != "EyeOfTheUniverse" ||
|
||||
__instance.CheckAllCoordinates(out var targetSystem) && Main.Instance.CurrentStarSystem != targetSystem
|
||||
);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user