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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
Merge branch 'dev' into sandEffectRuleset
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commit
54165a8d5e
@ -100,8 +100,6 @@ namespace NewHorizons.Builder.Props.Audio
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var freq = CollectionUtilities.KeyByValue(_customFrequencyNames, str);
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if (freq != default) return freq;
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NHLogger.Log($"Registering new frequency name [{str}]");
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if (NumberOfFrequencies == 31)
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{
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NHLogger.LogWarning($"Can't store any more frequencies, skipping [{str}]");
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@ -111,10 +109,9 @@ namespace NewHorizons.Builder.Props.Audio
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freq = EnumUtilities.Create<SignalFrequency>(str);
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_customFrequencyNames.Add(freq, str);
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NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length;
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NHLogger.Log($"Registered new frequency name [{str}] with value [{(int)freq}] and index [{AudioSignal.FrequencyToIndex(freq)}]");
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// This stuff happens after the signalscope is Awake so we have to change the number of frequencies now
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GameObject.FindObjectOfType<Signalscope>()._strongestSignals = new AudioSignal[NumberOfFrequencies + 1];
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NumberOfFrequencies = EnumUtils.GetValues<SignalFrequency>().Length;
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return freq;
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}
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@ -80,18 +80,6 @@ namespace NewHorizons.Builder.Props
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};
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var scatterPrefab = DetailBuilder.Make(go, sector, mod, prefab, detailInfo);
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bool reasonableHeightConstraints = true;
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if (!propInfo.preventOverlap && (heightMapTexture != null) && (propInfo.minHeight != null || propInfo.maxHeight != null)) // If caution is relevant
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{
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var maxHeight = (propInfo.maxHeight != null ? Math.Min(propInfo.maxHeight, heightMap.maxHeight) : heightMap.maxHeight);
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var minHeight = (propInfo.minHeight != null ? Math.Max(propInfo.minHeight, heightMap.minHeight) : heightMap.minHeight);
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if ((maxHeight - minHeight) / (heightMap.maxHeight - heightMap.minHeight) < 0.001) // If height roll has less than 0.1% chance of being valid
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{
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NHLogger.LogError($"Ignoring minHeight/maxHeight for scatter of [{scatterPrefab.name}] to prevent infinite rerolls from too much constraint on height.");
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reasonableHeightConstraints = false; // Ignore propInfo.min/maxHeight to prevent infinite rerolls
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}
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// That way, even if often not valid, it still won't loop much more than propInfo.count * 1000 per prop
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}
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for (int i = 0; i < propInfo.count; i++)
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{
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Vector3 point;
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@ -125,7 +113,7 @@ namespace NewHorizons.Builder.Props
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float relativeHeight = heightMapTexture.GetPixel((int)sampleX, (int)sampleY).r;
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height = (relativeHeight * (heightMap.maxHeight - heightMap.minHeight) + heightMap.minHeight);
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if (reasonableHeightConstraints && ((propInfo.minHeight != null && height < propInfo.minHeight) || (propInfo.maxHeight != null && height > propInfo.maxHeight)))
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if ((propInfo.minHeight != null && height < propInfo.minHeight) || (propInfo.maxHeight != null && height > propInfo.maxHeight))
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{
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// Try this point again
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i--;
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@ -45,7 +45,9 @@ namespace NewHorizons.Patches.SignalPatches
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SignalFrequency.HideAndSeek => 5,
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SignalFrequency.Radio => 6,
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SignalFrequency.Statue => 7,
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_ => (int)(Mathf.Log((float)frequency) / Mathf.Log(2f)),// Frequencies are in powers of 2
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// Can't cast to int because floating point error, it was doing 12.9999999 -> 12
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// Frequencies are in powers of 2
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_ => Mathf.RoundToInt(Mathf.Log((float)frequency) / Mathf.Log(2f)),
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};
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return false;
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}
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@ -11,7 +11,7 @@ namespace NewHorizons.Patches.SignalPatches
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[HarmonyPatch(nameof(Signalscope.Awake))]
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public static void Signalscope_Awake(Signalscope __instance)
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{
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__instance._strongestSignals = new AudioSignal[8];
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__instance._strongestSignals = new AudioSignal[32];
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}
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[HarmonyPrefix]
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, JohnCorby, MegaPiggy, and friends",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.28.5",
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"version": "1.28.6",
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"owmlVersion": "2.12.1",
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"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "PacificEngine.OW_CommonResources" ],
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