mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
commit
535468835f
@ -7,7 +7,7 @@ namespace NewHorizons.Atmosphere
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{
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static class VolumesBuilder
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{
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public static void Make(GameObject body, float innerRadius, float outerRadius)
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public static void Make(GameObject body, float innerRadius, float outerRadius, IPlanetConfig config)
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{
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GameObject volumesGO = new GameObject("Volumes");
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volumesGO.SetActive(false);
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@ -24,17 +24,18 @@ namespace NewHorizons.Atmosphere
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SS.pointChecksOnly = true;
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SS.radius = outerRadius;
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/*OWTriggerVolume trigvol = */
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rulesetGO.AddComponent<OWTriggerVolume>();
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PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
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PR.SetValue("_altitudeFloor", innerRadius);
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PR.SetValue("_altitudeCeiling", outerRadius);
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PR._altitudeFloor = innerRadius;
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PR._altitudeCeiling = outerRadius;
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PR._useMinimap = !config.Base.IsSatellite;
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PR._useAltimeter = !config.Base.IsSatellite;
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EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
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ER.SetValue("_type", EffectRuleset.BubbleType.Underwater);
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ER.SetValue("_material", GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_material"));
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ER.SetValue("_cloudMaterial", GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_cloudMaterial"));
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ER._type = EffectRuleset.BubbleType.Underwater;
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ER._material = GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_material");
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ER._cloudMaterial = GameObject.Find("RulesetVolumes_GD").GetComponent<RulesetVolume>().GetValue<Material>("_cloudMaterial");
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volumesGO.transform.localPosition = Vector3.zero;
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rulesetGO.SetActive(true);
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@ -22,22 +22,22 @@ namespace NewHorizons.Builder.General
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ReferenceFrameVolume RFV = rfGO.AddComponent<ReferenceFrameVolume>();
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ReferenceFrame RV = new ReferenceFrame(rigidbody);
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RV.SetValue("_minSuitTargetDistance", sphereOfInfluence);
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RV.SetValue("_maxTargetDistance", 0);
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RV.SetValue("_autopilotArrivalDistance", sphereOfInfluence * 2f);
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RV.SetValue("_autoAlignmentDistance", sphereOfInfluence * 1.5f);
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RV._minSuitTargetDistance = sphereOfInfluence;
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RV._maxTargetDistance = 0;
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RV._autopilotArrivalDistance = 2.0f * sphereOfInfluence;
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RV._autoAlignmentDistance = sphereOfInfluence * 1.5f;
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RV.SetValue("_hideLandingModePrompt", false);
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RV.SetValue("_matchAngularVelocity", true);
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RV.SetValue("_minMatchAngularVelocityDistance", 70);
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RV.SetValue("_maxMatchAngularVelocityDistance", 400);
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RV.SetValue("_bracketsRadius", sphereOfInfluence);
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RV._hideLandingModePrompt = false;
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RV._matchAngularVelocity = true;
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RV._minMatchAngularVelocityDistance = 70;
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RV._maxMatchAngularVelocityDistance = 400;
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RV._bracketsRadius = sphereOfInfluence;
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RFV.SetValue("_referenceFrame", RV);
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RFV.SetValue("_minColliderRadius", sphereOfInfluence);
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RFV.SetValue("_maxColliderRadius", sphereOfInfluence * 2f);
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RFV.SetValue("_isPrimaryVolume", true);
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RFV.SetValue("_isCloseRangeVolume", false);
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RFV._referenceFrame = RV;
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RFV._minColliderRadius = sphereOfInfluence;
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RFV._maxColliderRadius = sphereOfInfluence * 2f;
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RFV._isPrimaryVolume = true;
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RFV._isCloseRangeVolume = false;
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rfGO.SetActive(true);
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}
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@ -22,7 +22,7 @@ namespace NewHorizons.Builder.General
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playerSpawn = spawnGO.AddComponent<SpawnPoint>();
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spawnGO.transform.rotation = Quaternion.FromToRotation(Vector3.up, (playerSpawn.transform.position - body.transform.position).normalized);
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spawnGO.transform.position = spawnGO.transform.position + spawnGO.transform.TransformDirection(Vector3.up) * 2f;
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spawnGO.transform.position = spawnGO.transform.position + spawnGO.transform.TransformDirection(Vector3.up) * 4f;
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GameObject.FindObjectOfType<PlayerSpawner>().SetInitialSpawnPoint(playerSpawn);
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}
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@ -41,7 +41,7 @@ namespace NewHorizons.Builder.General
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ship.transform.position = spawnPoint.transform.position;
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ship.transform.rotation = Quaternion.FromToRotation(Vector3.up, (spawnPoint.transform.position - body.transform.position).normalized);
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// Move it up a bit more
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ship.transform.position = ship.transform.position + ship.transform.TransformDirection(Vector3.up) * 5f;
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ship.transform.position = ship.transform.position + ship.transform.TransformDirection(Vector3.up) * 4f;
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ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(rb);
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@ -21,10 +21,15 @@ namespace NewHorizons.Builder.Orbital
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return Update(initialMotion, body, primaryBody, OWRB, orbit);
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}
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public static float SiderealPeriodToAngularSpeed(float siderealPeriod)
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{
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return siderealPeriod == 0 ? 0f : 2f * Mathf.PI / (siderealPeriod * 60f);
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}
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public static InitialMotion Update(InitialMotion initialMotion, GameObject body, AstroObject primaryBody, OWRigidbody OWRB, OrbitModule orbit)
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{
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// Rotation
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initialMotion.SetValue("_initAngularSpeed", orbit.SiderealPeriod == 0 ? 0f : 2f * Mathf.PI / (orbit.SiderealPeriod * 60f));
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initialMotion.SetValue("_initAngularSpeed", SiderealPeriodToAngularSpeed(orbit.SiderealPeriod));
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var rotationAxis = Quaternion.AngleAxis(orbit.AxialTilt + 90f, Vector3.right) * Vector3.up;
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body.transform.rotation = Quaternion.FromToRotation(Vector3.up, rotationAxis);
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@ -16,10 +16,12 @@ namespace NewHorizons.Builder.Props
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{
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public static void Make(GameObject go, Sector sector, IPlanetConfig config, IModAssets assets, string uniqueModName, PropModule.DetailInfo detail)
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{
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GameObject detailGO = null;
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if (detail.assetBundle != null)
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{
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var prefab = PropBuildManager.LoadPrefab(detail.assetBundle, detail.path, uniqueModName, assets);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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}
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else if (detail.objFilePath != null)
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{
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@ -27,24 +29,33 @@ namespace NewHorizons.Builder.Props
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{
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var prefab = assets.Get3DObject(detail.objFilePath, detail.mtlFilePath);
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prefab.SetActive(false);
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MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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}
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catch (Exception e)
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{
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Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}");
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}
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}
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else MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal, detail.generateColliders);
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else detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal);
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if(detailGO != null && detail.removeChildren != null)
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{
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foreach(var childPath in detail.removeChildren)
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{
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var childObj = SearchUtilities.Find(SearchUtilities.GetPath(detailGO.transform) + "/" + childPath);
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childObj.gameObject.SetActive(false);
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}
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}
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal, bool generateColliders)
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public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
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{
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var prefab = SearchUtilities.Find(propToClone);
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if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}");
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return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal, generateColliders);
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return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal);
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal, bool generateColliders)
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public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal)
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{
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if (prefab == null) return null;
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@ -77,7 +88,11 @@ namespace NewHorizons.Builder.Props
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if (component is GhostIK) (component as GhostIK).enabled = false;
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if (component is GhostEffects) (component as GhostEffects).enabled = false;
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Animator).enabled = true);
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// If it's not a moving anglerfish make sure the anim controller is off
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if(component is AnglerfishAnimController && component.GetComponentInParent<AnglerfishController>() == null)
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false);
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if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => (component as Animator).enabled = true, 5);
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if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
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if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
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@ -104,17 +119,6 @@ namespace NewHorizons.Builder.Props
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Logger.LogError($"Couldn't update AnglerFish chase speed: {e.Message}");
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}
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}
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// Mesh colliders
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if (generateColliders)
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{
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if (component is MeshFilter && component.gameObject.GetComponent<MeshCollider>() == null)
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{
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var mesh = (component as MeshFilter).mesh;
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if (mesh.isReadable) component.gameObject.AddComponent<MeshCollider>();
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else Logger.LogError($"Couldn't change mesh for {component.gameObject.name} because it is not readable");
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}
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}
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}
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prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position);
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@ -71,7 +71,7 @@ namespace NewHorizons.Builder.Props
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height -= 0.2f;
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}
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var prop = DetailBuilder.MakeDetail(go, sector, prefab, (MVector3)(point.normalized * height), null, propInfo.scale, true, propInfo.generateColliders);
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var prop = DetailBuilder.MakeDetail(go, sector, prefab, (MVector3)(point.normalized * height), null, propInfo.scale, true);
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if (propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
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if (propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);
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points.RemoveAt(randomInd);
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69
NewHorizons/Builder/Updater/OrbitUpdater.cs
Normal file
69
NewHorizons/Builder/Updater/OrbitUpdater.cs
Normal file
@ -0,0 +1,69 @@
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using NewHorizons.Builder.Orbital;
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using NewHorizons.OrbitalPhysics;
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using NewHorizons.Utility;
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using PacificEngine.OW_CommonResources.Game.Resource;
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using PacificEngine.OW_CommonResources.Game.State;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Updater
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{
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public static class OrbitUpdater
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{
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public static void Update(NewHorizonsBody body, GameObject go)
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{
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var mapping = Planet.defaultMapping;
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var heavenlyBody = CommonResourcesUtilities.HeavenlyBodyFromAstroObject(AstroObjectLocator.GetAstroObject(body.Config.Name));
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Logger.Log($"Updating position of {body.Config.Name}/{heavenlyBody}");
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if (heavenlyBody != HeavenlyBody.None)
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{
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var original = mapping[heavenlyBody];
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var coords = OrbitalHelper.KeplerCoordinatesFromOrbitModule(body.Config.Orbit);
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var parent = original.state.parent;
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if (body.Config.Orbit.PrimaryBody != null)
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{
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var parentAO = AstroObjectLocator.GetAstroObject(body.Config.Orbit.PrimaryBody);
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var newParent = CommonResourcesUtilities.HeavenlyBodyFromAstroObject(parentAO);
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if (newParent != HeavenlyBody.None)
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{
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Logger.LogWarning($"Sorry, can't change primary body for planets yet. You tried making {body.Config.Name} orbit {newParent}");
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/*
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parent = newParent;
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// Have to change the gravity stuff
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go.GetComponentInChildren<ConstantForceDetector>()._detectableFields = new ForceVolume[] { parentAO.GetGravityVolume() };
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go.GetComponent<AstroObject>()._primaryBody = parentAO;
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*/
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}
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else Logger.LogError($"Couldn't find new parent {body.Config.Orbit.PrimaryBody}");
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}
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var planetoid = new Planet.Plantoid(
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original.size,
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original.gravity,
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go.transform.rotation,
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InitialMotionBuilder.SiderealPeriodToAngularSpeed(body.Config.Orbit.SiderealPeriod),
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parent,
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coords
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);
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mapping[heavenlyBody] = planetoid;
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Planet.defaultMapping = mapping;
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Planet.mapping = mapping;
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}
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else
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{
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Logger.LogError($"Couldn't find heavenlyBody for {body.Config.Name}");
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}
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}
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}
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}
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2
NewHorizons/External/OrbitModule.cs
vendored
2
NewHorizons/External/OrbitModule.cs
vendored
@ -9,7 +9,7 @@ namespace NewHorizons.External
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{
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public class OrbitModule : Module
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{
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public int SemiMajorAxis { get; set; } = 5000;
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public int SemiMajorAxis { get; set; }
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public float Inclination { get; set; }
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public string PrimaryBody { get; set; }
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public bool IsMoon { get; set; }
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2
NewHorizons/External/PlanetConfig.cs
vendored
2
NewHorizons/External/PlanetConfig.cs
vendored
@ -33,7 +33,7 @@ namespace NewHorizons.External
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public PlanetConfig(Dictionary<string, object> dict)
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{
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// Always have to have a base module and orbit module
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// Always have to have a base module
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Base = new BaseModule();
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Orbit = new OrbitModule();
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3
NewHorizons/External/PropModule.cs
vendored
3
NewHorizons/External/PropModule.cs
vendored
@ -25,7 +25,6 @@ namespace NewHorizons.External
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public MVector3 offset;
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public MVector3 rotation;
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public float scale { get; set; } = 1f;
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public bool generateColliders = false;
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}
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public class DetailInfo
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@ -38,7 +37,7 @@ namespace NewHorizons.External
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public MVector3 rotation;
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public float scale { get; set; } = 1f;
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public bool alignToNormal;
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public bool generateColliders = false;
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public string[] removeChildren;
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}
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public class RaftInfo
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@ -4,6 +4,7 @@ using NewHorizons.Builder.Body;
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using NewHorizons.Builder.General;
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using NewHorizons.Builder.Orbital;
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using NewHorizons.Builder.Props;
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using NewHorizons.Builder.Updater;
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using NewHorizons.Components;
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using NewHorizons.External;
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using NewHorizons.External.VariableSize;
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@ -14,6 +15,8 @@ using OWML.Common;
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using OWML.ModHelper;
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using OWML.Utils;
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using PacificEngine.OW_CommonResources.Game.Player;
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using PacificEngine.OW_CommonResources.Game.Resource;
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using PacificEngine.OW_CommonResources.Game.State;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -421,7 +424,16 @@ namespace NewHorizons
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}
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// Do stuff that's shared between generating new planets and updating old ones
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return SharedGenerateBody(body, go, sector, rb);
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go = SharedGenerateBody(body, go, sector, rb);
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// Update a position using CommonResources
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// Since orbits are always there just check if they set a semi major axis
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if (body.Config.Orbit != null && body.Config.Orbit.SemiMajorAxis != 0f)
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{
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OrbitUpdater.Update(body, go);
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}
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return go;
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}
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#endregion Load
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@ -485,7 +497,7 @@ namespace NewHorizons
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var sector = MakeSector.Make(go, owRigidBody, sphereOfInfluence * 2f);
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ao.SetValue("_rootSector", sector);
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|
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VolumesBuilder.Make(go, body.Config.Base.SurfaceSize, sphereOfInfluence);
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VolumesBuilder.Make(go, body.Config.Base.SurfaceSize, sphereOfInfluence, body.Config);
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if (body.Config.HeightMap != null)
|
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HeightMapBuilder.Make(go, body.Config.HeightMap, body.Mod.Assets);
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@ -504,13 +516,7 @@ namespace NewHorizons
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body.Object = go;
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// Now that we're done move the planet into place
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go.transform.parent = Locator.GetRootTransform();
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go.transform.position = OrbitalHelper.GetCartesian(new OrbitalHelper.Gravity(1, 100), body.Config.Orbit).Item1 + (primaryBody == null ? Vector3.zero : primaryBody.transform.position);
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if (go.transform.position.magnitude > FurthestOrbit)
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{
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FurthestOrbit = go.transform.position.magnitude + 30000f;
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}
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UpdatePosition(go, body, primaryBody);
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// Have to do this after setting position
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var initialMotion = InitialMotionBuilder.Make(go, primaryBody, owRigidBody, body.Config.Orbit);
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@ -603,6 +609,17 @@ namespace NewHorizons
|
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return go;
|
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}
|
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|
||||
private void UpdatePosition(GameObject go, NewHorizonsBody body, AstroObject primaryBody)
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||||
{
|
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go.transform.parent = Locator.GetRootTransform();
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go.transform.position = OrbitalHelper.GetCartesian(new OrbitalHelper.Gravity(1, 100), body.Config.Orbit).Item1 + (primaryBody == null ? Vector3.zero : primaryBody.transform.position);
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||||
|
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if (go.transform.position.magnitude > FurthestOrbit)
|
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{
|
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FurthestOrbit = go.transform.position.magnitude + 30000f;
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}
|
||||
}
|
||||
|
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#endregion Body generation
|
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#region Change star system
|
||||
|
||||
61
NewHorizons/Utility/CommonResourcesUtilities.cs
Normal file
61
NewHorizons/Utility/CommonResourcesUtilities.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using PacificEngine.OW_CommonResources.Game.Resource;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NewHorizons.Utility
|
||||
{
|
||||
public static class CommonResourcesUtilities
|
||||
{
|
||||
public static HeavenlyBody HeavenlyBodyFromAstroObject(AstroObject obj)
|
||||
{
|
||||
switch (obj.GetAstroObjectName())
|
||||
{
|
||||
case AstroObject.Name.CustomString:
|
||||
return HeavenlyBody.FromString(obj.GetCustomName());
|
||||
case AstroObject.Name.BrittleHollow:
|
||||
return HeavenlyBodies.BrittleHollow;
|
||||
case AstroObject.Name.CaveTwin:
|
||||
return HeavenlyBodies.EmberTwin;
|
||||
case AstroObject.Name.Comet:
|
||||
return HeavenlyBodies.Interloper;
|
||||
case AstroObject.Name.DarkBramble:
|
||||
return HeavenlyBodies.DarkBramble;
|
||||
case AstroObject.Name.DreamWorld:
|
||||
return HeavenlyBodies.DreamWorld;
|
||||
case AstroObject.Name.GiantsDeep:
|
||||
return HeavenlyBodies.GiantsDeep;
|
||||
case AstroObject.Name.HourglassTwins:
|
||||
return HeavenlyBodies.HourglassTwins;
|
||||
case AstroObject.Name.MapSatellite:
|
||||
return HeavenlyBodies.SatiliteMapping;
|
||||
case AstroObject.Name.ProbeCannon:
|
||||
return HeavenlyBodies.ProbeCannon;
|
||||
case AstroObject.Name.QuantumMoon:
|
||||
return HeavenlyBodies.QuantumMoon;
|
||||
case AstroObject.Name.RingWorld:
|
||||
return HeavenlyBodies.Stranger;
|
||||
case AstroObject.Name.Sun:
|
||||
return HeavenlyBodies.Sun;
|
||||
case AstroObject.Name.SunStation:
|
||||
return HeavenlyBodies.SunStation;
|
||||
case AstroObject.Name.TimberHearth:
|
||||
return HeavenlyBodies.TimberHearth;
|
||||
case AstroObject.Name.TimberMoon:
|
||||
return HeavenlyBodies.Attlerock;
|
||||
case AstroObject.Name.TowerTwin:
|
||||
return HeavenlyBodies.AshTwin;
|
||||
case AstroObject.Name.VolcanicMoon:
|
||||
return HeavenlyBodies.HollowLantern;
|
||||
case AstroObject.Name.WhiteHole:
|
||||
return HeavenlyBodies.WhiteHole;
|
||||
case AstroObject.Name.WhiteHoleTarget:
|
||||
return HeavenlyBodies.WhiteHoleStation;
|
||||
default:
|
||||
return HeavenlyBodies.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -17,7 +17,7 @@ namespace NewHorizons.Utility
|
||||
public int B { get; }
|
||||
public int A { get; }
|
||||
|
||||
public Color32 ToColor32() => new Color(R, G, B, A);
|
||||
public Color32 ToColor32() => new Color32((byte)R, (byte)G, (byte)B, (byte)A);
|
||||
|
||||
public Color ToColor() => new Color(R / 255f, G / 255f, B / 255f, A / 255f);
|
||||
}
|
||||
|
||||
@ -99,60 +99,68 @@ namespace NewHorizons.Utility
|
||||
|
||||
public static GameObject Find(string path)
|
||||
{
|
||||
var go = GameObject.Find(path);
|
||||
|
||||
var names = path.Split(new char[] { '\\', '/' });
|
||||
if (go == null)
|
||||
try
|
||||
{
|
||||
var go = GameObject.Find(path);
|
||||
|
||||
// Get the root object and hope its the right one
|
||||
var root = GameObject.Find(names[0]);
|
||||
if (root == null) root = FindObjectOfTypeAndName<GameObject>(names[0]);
|
||||
|
||||
var t = root?.transform;
|
||||
if (t == null)
|
||||
var names = path.Split(new char[] { '\\', '/' });
|
||||
if (go == null)
|
||||
{
|
||||
Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
|
||||
return null;
|
||||
}
|
||||
|
||||
for (int i = 1; i < names.Length; i++)
|
||||
{
|
||||
var child = t.transform.Find(names[i]);
|
||||
// Get the root object and hope its the right one
|
||||
var root = GameObject.Find(names[0]);
|
||||
if (root == null) root = FindObjectOfTypeAndName<GameObject>(names[0]);
|
||||
|
||||
if(child == null)
|
||||
var t = root?.transform;
|
||||
if (t == null)
|
||||
{
|
||||
foreach(Transform c in t.GetComponentsInChildren<Transform>(true))
|
||||
Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 1; i < names.Length; i++)
|
||||
{
|
||||
if(t.name.Equals(names[i]))
|
||||
var child = t.transform.Find(names[i]);
|
||||
|
||||
if (child == null)
|
||||
{
|
||||
child = c;
|
||||
foreach (Transform c in t.GetComponentsInChildren<Transform>(true))
|
||||
{
|
||||
if (t.name.Equals(names[i]))
|
||||
{
|
||||
child = c;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (child == null)
|
||||
{
|
||||
Logger.LogWarning($"Couldn't find object in path ({names[i]})");
|
||||
t = null;
|
||||
break;
|
||||
}
|
||||
|
||||
t = child;
|
||||
}
|
||||
}
|
||||
|
||||
if (child == null)
|
||||
{
|
||||
Logger.LogWarning($"Couldn't find object in path ({names[i]})");
|
||||
t = null;
|
||||
break;
|
||||
}
|
||||
|
||||
t = child;
|
||||
go = t?.gameObject;
|
||||
}
|
||||
|
||||
go = t?.gameObject;
|
||||
}
|
||||
if (go == null)
|
||||
{
|
||||
var name = names.Last();
|
||||
Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
|
||||
go = FindObjectOfTypeAndName<GameObject>(name);
|
||||
}
|
||||
|
||||
if(go == null)
|
||||
return go;
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
var name = names.Last();
|
||||
Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
|
||||
go = FindObjectOfTypeAndName<GameObject>(name);
|
||||
return null;
|
||||
}
|
||||
|
||||
return go;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user