Eye Travel Ordering (#1051)

## Minor features

- Add `afterTraveler` to custom Eye Travelers to place them after a base
game traveler in the campfire order (resolves #1037)

## Improvements

- Fix order of travelers at the Eye when both base game guests have been
gathered and custom travelers are used
This commit is contained in:
Joshua Thome 2025-02-15 21:16:17 -06:00 committed by GitHub
commit 52a1b0e4ce
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3 changed files with 103 additions and 15 deletions

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@ -1,6 +1,7 @@
using NewHorizons.External.Modules.Props.Audio; using NewHorizons.External.Modules.Props.Audio;
using NewHorizons.External.Modules.Props.Dialogue; using NewHorizons.External.Modules.Props.Dialogue;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace NewHorizons.External.Modules.Props.EyeOfTheUniverse namespace NewHorizons.External.Modules.Props.EyeOfTheUniverse
{ {
@ -46,5 +47,23 @@ namespace NewHorizons.External.Modules.Props.EyeOfTheUniverse
/// The dialogue to use for this traveler. If omitted, the first CharacterDialogueTree in the object will be used. /// The dialogue to use for this traveler. If omitted, the first CharacterDialogueTree in the object will be used.
/// </summary> /// </summary>
public DialogueInfo dialogue; public DialogueInfo dialogue;
/// <summary>
/// The name of the base game traveler to position this traveler after at the campfire, starting clockwise from Riebeck. Defaults to the end of the list (right before Riebeck).
/// </summary>
public TravelerName? afterTraveler;
[JsonConverter(typeof(StringEnumConverter))]
public enum TravelerName
{
Riebeck,
Chert,
Esker,
Felspar,
Gabbro,
Solanum,
Prisoner,
}
} }
} }

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@ -266,28 +266,48 @@ namespace NewHorizons.Handlers
var quantumCampsiteController = Object.FindObjectOfType<QuantumCampsiteController>(); var quantumCampsiteController = Object.FindObjectOfType<QuantumCampsiteController>();
var travelers = new List<Transform>() var travelers = new List<Transform>();
{
quantumCampsiteController._travelerControllers[0].transform, // Riebeck
quantumCampsiteController._travelerControllers[2].transform, // Chert
quantumCampsiteController._travelerControllers[6].transform, // Esker
quantumCampsiteController._travelerControllers[1].transform, // Felspar
quantumCampsiteController._travelerControllers[3].transform, // Gabbro
};
if (quantumCampsiteController._hasMetSolanum) var hasMetSolanum = quantumCampsiteController._hasMetSolanum;
{ var hasMetPrisoner = quantumCampsiteController._hasMetPrisoner;
travelers.Add(quantumCampsiteController._travelerControllers[4].transform); // Solanum
} // The order of the travelers in the base game differs depending on if the player has met both Solanum and the Prisoner or not.
if (quantumCampsiteController._hasMetPrisoner) if (hasMetPrisoner && hasMetSolanum)
{ {
travelers.Add(quantumCampsiteController._travelerControllers[0].transform); // Riebeck
travelers.Add(quantumCampsiteController._travelerControllers[5].transform); // Prisoner travelers.Add(quantumCampsiteController._travelerControllers[5].transform); // Prisoner
travelers.Add(quantumCampsiteController._travelerControllers[6].transform); // Esker
travelers.Add(quantumCampsiteController._travelerControllers[1].transform); // Felspar
travelers.Add(quantumCampsiteController._travelerControllers[3].transform); // Gabbro
travelers.Add(quantumCampsiteController._travelerControllers[4].transform); // Solanum
travelers.Add(quantumCampsiteController._travelerControllers[2].transform); // Chert
}
else
{
travelers.Add(quantumCampsiteController._travelerControllers[0].transform); // Riebeck
travelers.Add(quantumCampsiteController._travelerControllers[2].transform); // Chert
travelers.Add(quantumCampsiteController._travelerControllers[6].transform); // Esker
travelers.Add(quantumCampsiteController._travelerControllers[1].transform); // Felspar
travelers.Add(quantumCampsiteController._travelerControllers[3].transform); // Gabbro
if (hasMetSolanum)
travelers.Add(quantumCampsiteController._travelerControllers[4].transform); // Solanum
if (hasMetPrisoner)
travelers.Add(quantumCampsiteController._travelerControllers[5].transform); // Prisoner
} }
// Custom travelers (starting at index 7) // Custom travelers (starting at index 7, after Esker). We loop through the array instead of the list of custom travelers in case a non-NH mod added their own.
for (int i = 7; i < quantumCampsiteController._travelerControllers.Length; i++) for (int i = 7; i < quantumCampsiteController._travelerControllers.Length; i++)
{ {
travelers.Add(quantumCampsiteController._travelerControllers[i].transform); var travelerInfo = GetActiveCustomEyeTravelers().FirstOrDefault(t => t.controller == quantumCampsiteController._travelerControllers[i]);
var travelerName = travelerInfo?.info?.afterTraveler;
if (travelerName.HasValue)
{
InsertTravelerAfter(quantumCampsiteController, travelers, travelerInfo.info.afterTraveler.ToString(), quantumCampsiteController._travelerControllers[i].transform);
}
else
{
travelers.Add(quantumCampsiteController._travelerControllers[i].transform);
}
} }
var radius = 2f + 0.2f * travelers.Count; var radius = 2f + 0.2f * travelers.Count;
@ -312,6 +332,22 @@ namespace NewHorizons.Handlers
} }
} }
private static void InsertTravelerAfter(QuantumCampsiteController campsite, List<Transform> travelers, string travelerName, Transform newTraveler)
{
if (travelerName == "Prisoner")
travelerName = "Prisoner_Campfire";
var existingTraveler = campsite._travelerControllers.FirstOrDefault(c => c.name == travelerName);
if (existingTraveler != null)
{
var index = travelers.IndexOf(existingTraveler.transform);
travelers.Insert(index + 1, newTraveler);
}
else
{
travelers.Add(newTraveler);
}
}
public class EyeTravelerData public class EyeTravelerData
{ {
public string id; public string id;

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@ -1078,6 +1078,17 @@
"dialogue": { "dialogue": {
"description": "The dialogue to use for this traveler. If omitted, the first CharacterDialogueTree in the object will be used.", "description": "The dialogue to use for this traveler. If omitted, the first CharacterDialogueTree in the object will be used.",
"$ref": "#/definitions/DialogueInfo" "$ref": "#/definitions/DialogueInfo"
},
"afterTraveler": {
"description": "The name of the base game traveler to position this traveler after at the campfire, starting clockwise from Riebeck. Defaults to the end of the list (right before Riebeck).",
"oneOf": [
{
"type": "null"
},
{
"$ref": "#/definitions/TravelerName"
}
]
} }
} }
}, },
@ -1522,6 +1533,28 @@
"none" "none"
] ]
}, },
"TravelerName": {
"type": "string",
"description": "",
"x-enumNames": [
"Riebeck",
"Chert",
"Esker",
"Felspar",
"Gabbro",
"Solanum",
"Prisoner"
],
"enum": [
"Riebeck",
"Chert",
"Esker",
"Felspar",
"Gabbro",
"Solanum",
"Prisoner"
]
},
"InstrumentZoneInfo": { "InstrumentZoneInfo": {
"type": "object", "type": "object",
"additionalProperties": false, "additionalProperties": false,