From 51f68030b265c889cab462af50fde5690b75cb97 Mon Sep 17 00:00:00 2001 From: Nick Date: Thu, 5 May 2022 20:15:34 -0400 Subject: [PATCH] Going to use the mock tornados --- NewHorizons/Builder/Props/TornadoBuilder.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/NewHorizons/Builder/Props/TornadoBuilder.cs b/NewHorizons/Builder/Props/TornadoBuilder.cs index 34f128af..ad16c040 100644 --- a/NewHorizons/Builder/Props/TornadoBuilder.cs +++ b/NewHorizons/Builder/Props/TornadoBuilder.cs @@ -38,11 +38,11 @@ namespace NewHorizons.Builder.Props return; } - var prefab = GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Tornadoes_GDInterior/MovingTornadoes/Root/UpTornado_Pivot (2)"); - + var upPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockUpTornado"); + var downPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_SouthHemisphere/Sector_SouthPole/Sector_Observatory/Interactables_Observatory/MockDownTornado"); // Default radius is 40, height is 837.0669 - var tornadoGO = prefab.InstantiateInactive(); + var tornadoGO = upPrefab.InstantiateInactive(); tornadoGO.transform.parent = sector?.transform ?? go.transform; tornadoGO.transform.localPosition = Vector3.zero; var tornado = tornadoGO.GetComponent();