From 50f898e0c7ee0eb1069ba15fdcb2c5a25de93b08 Mon Sep 17 00:00:00 2001 From: Nick Date: Wed, 11 May 2022 23:17:17 -0400 Subject: [PATCH] Fix quantum shiplog mapmode --- NewHorizons/Builder/ShipLog/MapModeBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NewHorizons/Builder/ShipLog/MapModeBuilder.cs b/NewHorizons/Builder/ShipLog/MapModeBuilder.cs index 3f8fc54e..8563b632 100644 --- a/NewHorizons/Builder/ShipLog/MapModeBuilder.cs +++ b/NewHorizons/Builder/ShipLog/MapModeBuilder.cs @@ -21,7 +21,7 @@ namespace NewHorizons.Builder.ShipLog { Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent().material; List bodies = Main.BodyDict[systemName].Where( - b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false + b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.IsQuantumState ).ToList(); bool flagManualPositionUsed = systemName == "SolarSystem"; bool flagAutoPositionUsed = false;