From add91e3d739c30fc5d59137cf1a9b24bb14ba33f Mon Sep 17 00:00:00 2001 From: Will Corby Date: Tue, 14 Jan 2025 13:40:56 -0800 Subject: [PATCH 1/3] Update details.md --- docs/src/content/docs/guides/details.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index f62e9eea..bd7f6fd0 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -11,10 +11,10 @@ For physical objects there are currently two ways of setting them up: specify an ## Debug Raycast -If you turn on debug mode (the mod option), you can press P to shoot a ray where you're looking. This will print location info to the console that you can paste into your configs, as well as paths that you can explore further in Unity Explorer. +If you turn on debug mode (the mod option), you can press P to shoot a ray where you're looking. This will print location info to the console that you can paste into your configs, as well as paths that you can explore further in Unity Explorer.\ Of note: the rotation of the raycast will have the up direction facing away from the ground/wall/ceiling and the forward direction facing you. -## [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer/) +## Unity Explorer You can use this to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there. @@ -22,8 +22,8 @@ You can use this to tweak the position, rotation, and scale of your props. These There is an [old unity template](https://github.com/xen-42/outer-wilds-unity-template) and a [new one](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki#outer-wilds-unity-assets) -The project contains ripped versions of all the game scripts, meaning you can put things like DirectionalForceVolumes in your Unity project to have artificial gravity volumes loaded right into the game. -Either one works, but the tool one has more tools and more feature-full versions of the scripts (in exchange for being invite-only) +The project contains ripped versions of all the game scripts, meaning you can put things like DirectionalForceVolumes in your Unity project to have artificial gravity volumes loaded right into the game.\ +Either one works, but the new one has more tools and better versions of the scripts (in exchange for being invite-only). Read [this guide](https://github.com/ow-mods/outer-wilds-unity-wiki/wiki/Tutorials-%E2%80%90-Using-asset-bundles) on how to work with asset bundles in editor. From b858e1667fbece784495588ff862e1c3079b923a Mon Sep 17 00:00:00 2001 From: Will Corby Date: Tue, 14 Jan 2025 13:43:41 -0800 Subject: [PATCH 2/3] Update details.md one link to unity explorer --- docs/src/content/docs/guides/details.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index bd7f6fd0..fdda7f2d 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -3,7 +3,7 @@ title: Detailing description: A guide to adding details to planets in New Horizons --- -For physical objects there are currently two ways of setting them up: specify an asset bundle and path to load a custom asset you created, or specify the path to the item you want to copy from the game in the scene hierarchy. Use the [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer) mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck. Some pointers: +For physical objects there are currently two ways of setting them up: specify an asset bundle and path to load a custom asset you created, or specify the path to the item you want to copy from the game in the scene hierarchy. Use the Unity Explorer mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck. Some pointers: - Use "Object Explorer" to search - Generally you can find planets by writing their name with no spaces/punctuation followed by "\_Body". @@ -16,7 +16,7 @@ Of note: the rotation of the raycast will have the up direction facing away from ## Unity Explorer -You can use this to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there. +You can use the [Unity Explorer Mod](https://outerwildsmods.com/mods/unityexplorer) to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there. ## Asset Bundles From a5a73fe1a5706bb9317ab47b7af5e1e43700367b Mon Sep 17 00:00:00 2001 From: Will Corby Date: Tue, 14 Jan 2025 13:44:09 -0800 Subject: [PATCH 3/3] Update details.md --- docs/src/content/docs/guides/details.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index fdda7f2d..a7d3c075 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -16,7 +16,7 @@ Of note: the rotation of the raycast will have the up direction facing away from ## Unity Explorer -You can use the [Unity Explorer Mod](https://outerwildsmods.com/mods/unityexplorer) to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there. +You can use [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer) to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there. ## Asset Bundles