Manual fade

This commit is contained in:
TerrificTrifid 2022-08-31 23:21:54 -05:00
parent 9d9275b264
commit 4d5d827398

View File

@ -258,9 +258,17 @@ namespace NewHorizons.Builder.Atmosphere
material.renderQueue = 2999;
material.name = "TransparentCloud";
material.SetFloat(Smoothness, 0f);
material.SetFloat(Mode, 2);
material.SetTexture(MainTex, image);
material.SetFloat(Mode, 2);
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.DisableKeyword("_ALPHATEST_ON");
material.EnableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
renderer.sharedMaterial = material;
if (atmo.clouds.rotationSpeed != 0f)