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Radius doesnt account for scale bozo
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@ -56,7 +56,6 @@ public class AddPhysics : MonoBehaviour
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private void OnDrawGizmosSelected()
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private void OnDrawGizmosSelected()
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{
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{
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.DrawWireSphere(transform.position, Radius);
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Gizmos.DrawWireSphere(Vector3.zero, Radius);
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}
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}
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}
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}
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