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put a doc comment so i remember what this is for
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@ -3,6 +3,9 @@ using System.Linq;
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using UnityEngine;
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using UnityEngine;
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namespace NewHorizons.Handlers
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namespace NewHorizons.Handlers
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{
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{
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/// <summary>
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/// handles streaming meshes so they stay loaded
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/// </summary>
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public static class OWAssetHandler
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public static class OWAssetHandler
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{
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{
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private static Dictionary<Material, string> _materialCache;
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private static Dictionary<Material, string> _materialCache;
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@ -45,7 +48,7 @@ namespace NewHorizons.Handlers
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{
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{
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assetBundles.Add(assetBundle);
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assetBundles.Add(assetBundle);
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}
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}
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if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle)
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if (streamingHandle is StreamingRenderMeshHandle or StreamingSkinnedMeshHandle)
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{
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{
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var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
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var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
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