Make cloaks also turn off tessellated renderers.

Stops water, sand, inner clouds, and any other tessellated renderer from showing even when player is not inside cloak.
This commit is contained in:
Noah Pilarski 2022-07-05 08:01:15 -04:00
parent 164cdbd1b9
commit 4862947b06
4 changed files with 108 additions and 5 deletions

View File

@ -1,4 +1,5 @@
using NewHorizons.External.Modules;
using NewHorizons.Components;
using NewHorizons.Utility;
using OWML.Common;
using System;
@ -20,7 +21,7 @@ namespace NewHorizons.Builder.Atmosphere
private static readonly int CapTex = Shader.PropertyToID("_CapTex");
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, bool cloaked, IModBehaviour mod)
{
if (_lightningPrefab == null) _lightningPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Clouds_GD/LightningGenerator_GD");
if (_colorRamp == null) _colorRamp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/Clouds_Bottom_ramp.png");
@ -65,8 +66,10 @@ namespace NewHorizons.Builder.Atmosphere
bottomTSR.LODBias = 0;
bottomTSR.LODRadius = 1f;
TessSphereSectorToggle bottomTSST = cloudsBottomGO.AddComponent<TessSphereSectorToggle>();
bottomTSST._sector = sector;
if (cloaked)
cloudsBottomGO.AddComponent<CloakedTessSphereSectorToggle>()._sector = sector;
else
cloudsBottomGO.AddComponent<TessSphereSectorToggle>()._sector = sector;
GameObject cloudsFluidGO = new GameObject("CloudsFluid");
cloudsFluidGO.SetActive(false);

View File

@ -11,6 +11,8 @@ namespace NewHorizons.Components
private bool _isInitialized;
private List<Renderer> _renderers = null;
private List<TessellatedRenderer> _tessellatedRenderers = null;
private List<CloakedTessSphereSectorToggle> _tessSphereToggles = null;
public static bool isPlayerInside = false;
public static bool isProbeInside = false;
@ -51,6 +53,8 @@ namespace NewHorizons.Components
private void SetUpList()
{
_renderers = _root.GetComponentsInChildren<Renderer>().ToList();
_tessellatedRenderers = _root.GetComponentsInChildren<TessellatedRenderer>().ToList();
_tessSphereToggles = _root.GetComponentsInChildren<CloakedTessSphereSectorToggle>().ToList();
}
public void OnPlayerEnter()
@ -62,6 +66,16 @@ namespace NewHorizons.Components
renderer.forceRenderingOff = false;
}
foreach (var tessellatedRenderer in _tessellatedRenderers)
{
tessellatedRenderer.enabled = true;
}
foreach (var tessSphereSectorToggle in _tessSphereToggles)
{
tessSphereSectorToggle.OnEnterCloakField();
}
isPlayerInside = true;
GlobalMessenger.FireEvent("PlayerEnterCloakField");
}
@ -75,6 +89,16 @@ namespace NewHorizons.Components
renderer.forceRenderingOff = true;
}
foreach (var tessellatedRenderer in _tessellatedRenderers)
{
tessellatedRenderer.enabled = false;
}
foreach (var tessSphereSectorToggle in _tessSphereToggles)
{
tessSphereSectorToggle.OnExitCloakField();
}
isPlayerInside = false;
GlobalMessenger.FireEvent("PlayerExitCloakField");
}

View File

@ -0,0 +1,74 @@
using UnityEngine;
namespace NewHorizons.Components
{
[RequireComponent(typeof(TessellatedSphereRenderer))]
public class CloakedTessSphereSectorToggle : SectoredMonoBehaviour
{
protected TessellatedSphereRenderer _renderer;
protected bool _inMapView;
protected bool _inCloakField;
public override void Awake()
{
_renderer = GetComponent<TessellatedSphereRenderer>();
GlobalMessenger.AddListener("EnterMapView", OnEnterMapView);
GlobalMessenger.AddListener("ExitMapView", OnExitMapView);
}
public override void OnDestroy()
{
GlobalMessenger.RemoveListener("EnterMapView", OnEnterMapView);
GlobalMessenger.RemoveListener("ExitMapView", OnExitMapView);
}
public override void OnChangeSector(Sector oldSector, Sector newSector) => OnSectorOccupantsUpdated();
public override void OnSectorOccupantsUpdated()
{
if (_inMapView || !_inCloakField)
return;
if (_sector != null)
{
if (_sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe) && !_renderer.enabled)
{
_renderer.enabled = true;
}
else
{
if (_sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe) || !_renderer.enabled)
return;
_renderer.enabled = false;
}
}
else
_renderer.enabled = true;
}
public virtual void OnEnterMapView()
{
_inMapView = true;
if (_renderer.enabled)
_renderer.enabled = false;
}
public virtual void OnExitMapView()
{
_inMapView = false;
OnSectorOccupantsUpdated();
}
public virtual void OnEnterCloakField()
{
_inCloakField = true;
OnSectorOccupantsUpdated();
}
public virtual void OnExitCloakField()
{
_inCloakField = false;
if (_renderer.enabled)
_renderer.enabled = false;
}
}
}

View File

@ -432,6 +432,8 @@ namespace NewHorizons.Handlers
SandBuilder.Make(go, sector, rb, body.Config.Sand);
}
var willHaveCloak = body.Config.Cloak != null && body.Config.Cloak.radius != 0f;
if (body.Config.Atmosphere != null)
{
var airInfo = new AtmosphereModule.AirInfo()
@ -448,7 +450,7 @@ namespace NewHorizons.Handlers
if (!string.IsNullOrEmpty(body.Config.Atmosphere?.clouds?.texturePath))
{
CloudsBuilder.Make(go, sector, body.Config.Atmosphere, body.Mod);
CloudsBuilder.Make(go, sector, body.Config.Atmosphere, willHaveCloak, body.Mod);
SunOverrideBuilder.Make(go, sector, body.Config.Atmosphere, body.Config.Water, surfaceSize);
}
@ -477,7 +479,7 @@ namespace NewHorizons.Handlers
}
// Has to go last probably
if (body.Config.Cloak != null && body.Config.Cloak.radius != 0f)
if (willHaveCloak)
{
CloakBuilder.Make(go, sector, rb, body.Config.Cloak, !body.Config.ReferenceFrame.hideInMap, body.Mod);
}