Make tornados actually appear

This commit is contained in:
Nick 2022-03-22 23:31:33 -04:00
parent 91f75861de
commit 485275bb2a
3 changed files with 9 additions and 5 deletions

View File

@ -27,6 +27,7 @@ namespace NewHorizons.Builder.Props
}
else if (info.elevation != 0f)
{
Logger.Log("Giving tornado random pos");
position = UnityEngine.Random.insideUnitSphere * info.elevation;
elevation = info.elevation;
}
@ -51,13 +52,14 @@ namespace NewHorizons.Builder.Props
var width = 40f;
if (info.width != 0f) width = info.width;
var scale = new Vector3(width / 40f, height / 837.0669f, width / 40f);
var scale = new Vector3(width / 40f, 1f, width / 40f);
tornado.transform.localScale = scale;
var tornadoController = tornado.GetComponent<TornadoController>();
tornadoController.SetSector(sector);
var n = position.normalized;
var up = new Vector3(0, 1, 0);
var h1 = elevation;
@ -69,17 +71,20 @@ namespace NewHorizons.Builder.Props
tornadoController._bottomStartPos = n * h1;
tornadoController._bottomBasePos = up * h1;
tornadoController._bottomBone.localPosition = n * h1;
tornadoController._bottomBone.rotation.SetFromToRotation(tornadoController._bottomBone.up, up);
tornadoController._midElevation = h2;
tornadoController._midStartElevation = h2;
tornadoController._midStartPos = n * h2;
tornadoController._midBasePos = up * h2;
tornadoController._midBone.localPosition = n * h2;
tornadoController._midBone.rotation.SetFromToRotation(tornadoController._midBone.up, up);
tornadoController._topElevation = h3;
tornadoController._topStartPos = n * h3;
tornadoController._topBasePos = up * h3;
tornadoController._topBone.localPosition = n * h3;
tornadoController._topBone.rotation.SetFromToRotation(tornadoController._topBone.up, up);
tornadoController._snapBonesToSphere = true;
tornadoController._wander = true;
@ -101,7 +106,6 @@ namespace NewHorizons.Builder.Props
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Medium")?.gameObject);
GameObject.Destroy(top.transform.Find("Effects_GD_TornadoCloudCap_Small")?.gameObject);
/*
var top_objects = new GameObject[3];
top_objects[0] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Large").gameObject, top.transform);
top_objects[1] = GameObject.Instantiate(top.transform.Find("Effects_GD_TornadoCloudBlend_Medium").gameObject, top.transform);
@ -112,7 +116,6 @@ namespace NewHorizons.Builder.Props
obj.transform.localPosition = new Vector3(0, -20, 0);
obj.transform.localRotation = Quaternion.Euler(180, 0, 0);
}
*/
}
tornadoController._startActive = false;

View File

@ -53,7 +53,8 @@ namespace NewHorizons.Components
public void OnOccupantExitSector(SectorDetector _)
{
if (!_sector.ContainsOccupant(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship))
if (!_sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe | DynamicOccupant.Ship))
{
tornadoController.StartCollapse();
}

View File

@ -55,7 +55,7 @@ namespace NewHorizons.External
public class TornadoInfo
{
public float elevation;
public MVector3 position;
public MVector3 position = null;
public float height;
public float width;
public MColor tint;