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Merge branch 'main' into dev
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README.md
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README.md
@ -41,12 +41,12 @@ New Horizons has optional support for a few other mods:
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## Features
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- Load planet meshes or details from asset bundles
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- Use our [template Unity project](https://github.com/xen-42/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
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- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature accessible via the ship's log
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- Remove or edit existing planets, including what they orbit around
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- Create custom planets from heightmaps/texturemaps
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- Use our [template Unity project](https://github.com/ow-mods/outer-wilds-unity-template) to create assets for use in NH, including all game scripts recovered using UtinyRipper
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- Separate solar system scenes accessible via wormhole OR via the ship's new warp drive feature found in the ship's log
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- Remove or edit existing planets, including their orbits
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- Create custom planets from heightmaps/texturemaps with support for triplanar mapping
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- Create stars (and supernovae), comets, asteroid belts, satellites, quantum planets/moons, and custom Dark Bramble dimensions.
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- Add stock planet features to custom ones, such as geysers, cloak fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
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- Add stock planet features to custom ones, such as geysers, cloaking fields, meteor-launching volcanoes, rafts, tornados, and Dark Bramble seeds/nodes.
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- Binary orbits
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- Signalscope signals and custom frequencies
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- Surface scatter: rocks, trees, etc, using in-game models, or custom ones
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