From 46af557c3ef5888ccd715d7b27fcedc4ab00b793 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 6 Jan 2025 13:31:16 -0800 Subject: [PATCH] link to unity explorer --- docs/src/content/docs/guides/details.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index e3cafd42..cc9eac84 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -14,7 +14,7 @@ For physical objects there are currently two ways of setting them up: specify an If you turn on debug mode (the mod option), you can press P to shoot a ray where you're looking. This will print location info to the console that you can paste into your configs, as well as paths that you can explore further in Unity Explorer. Of note: the rotation of the raycast will have the up direction facing away from the ground/wall/ceiling and the forward direction facing you. -## Unity Explorer +## [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer/) You can use this to tweak the position, rotation, and scale of your props. These docs will not elaborate too much on this tool. There are other tutorials out there.