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No good bad fix to vision torches being eaten by the sun
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@ -16,6 +16,14 @@ namespace NewHorizons.Handlers
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public static void RemoveStockPlanets()
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public static void RemoveStockPlanets()
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{
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{
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// For some reason disabling planets immediately ruins the creation of everything else
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// However, the sun breaks a lot of stuff sometimes (literally destroys it in its volumes I imagine)
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// Eg, vision torch in Mindscapes
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// TODO: Fix it better by disabling destruction volumes the first few frames maybe
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// Until then
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// I am become death, the destroyer of worlds
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SearchUtilities.Find("Sun_Body").transform.position = Vector3.left * 1000000000f;
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// Adapted from EOTS thanks corby
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// Adapted from EOTS thanks corby
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var toDisable = new List<GameObject>();
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var toDisable = new List<GameObject>();
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
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"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
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"name": "New Horizons",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.17.0",
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"version": "1.17.1",
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"owmlVersion": "2.9.8",
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"owmlVersion": "2.9.8",
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"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
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"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
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