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Updated Schemas
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@ -5450,6 +5450,13 @@
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"$ref": "#/definitions/VolumeInfo"
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"$ref": "#/definitions/VolumeInfo"
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}
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}
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},
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},
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"repairVolumes": {
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"type": "array",
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"description": "Add repair volumes to this planet.",
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"items": {
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"$ref": "#/definitions/RepairVolumeInfo"
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}
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},
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"revealVolumes": {
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"revealVolumes": {
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"type": "array",
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"type": "array",
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"description": "Add triggers that reveal parts of the ship log on this planet.",
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"description": "Add triggers that reveal parts of the ship log on this planet.",
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@ -6722,6 +6729,83 @@
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}
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}
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}
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}
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},
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},
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"RepairVolumeInfo": {
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"radius": {
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"type": "number",
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"description": "The radius of this volume, if a shape is not specified.",
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"format": "float",
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"default": 1.0
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},
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"shape": {
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"description": "The shape of this volume. Defaults to a sphere with a radius of `radius` if not specified.",
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"$ref": "#/definitions/ShapeInfo"
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},
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"rotation": {
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"description": "Rotation of the object",
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"$ref": "#/definitions/MVector3"
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},
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"alignRadial": {
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"type": [
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"boolean",
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"null"
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],
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"description": "Do we try to automatically align this object to stand upright relative to the body's center? Stacks with rotation.\nDefaults to true for geysers, tornados, and volcanoes, and false for everything else."
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},
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"position": {
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"description": "Position of the object",
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"$ref": "#/definitions/MVector3"
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},
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"isRelativeToParent": {
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"type": "boolean",
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"description": "Whether the positional and rotational coordinates are relative to parent instead of the root planet object."
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},
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"parentPath": {
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"type": "string",
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"description": "The relative path from the planet to the parent of this object. Optional (will default to the root sector)."
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},
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"rename": {
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"type": "string",
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"description": "An optional rename of this object"
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},
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"name": {
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"type": "string",
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"description": "The name displayed in the UI when the player is repairing this object. If not set, the name of the object will be used."
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},
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"repairFraction": {
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"type": "number",
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"description": "How much of the object is initially repaired. 0 = not repaired, 1 = fully repaired.",
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"format": "float",
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"default": 0.0
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},
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"repairTime": {
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"type": "number",
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"description": "The time it takes to repair the object. Defaults to 3 seconds.",
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"format": "float",
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"default": 3.0
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},
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"repairDistance": {
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"type": "number",
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"description": "The distance from the object that the player can be to repair it. Defaults to 3 meters.",
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"format": "float",
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"default": 3.0
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},
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"damagedCondition": {
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"type": "string",
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"description": "A dialogue condition that will be set while the object is damaged. It will be unset when the object is repaired."
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},
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"repairedCondition": {
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"type": "string",
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"description": "A dialogue condition that will be set when the object is repaired. It will be unset if the object is damaged again."
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},
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"revealFact": {
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"type": "string",
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"description": "A ship log fact that will be revealed when the object is repaired."
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}
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}
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},
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"RevealVolumeInfo": {
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"RevealVolumeInfo": {
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"type": "object",
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"type": "object",
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"additionalProperties": false,
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"additionalProperties": false,
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