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planet destruction: also exclude probe
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@ -60,7 +60,7 @@ namespace NewHorizons.Handlers
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// Collect all rigid bodies and proxies
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foreach (var rigidbody in CenterOfTheUniverse.s_rigidbodies)
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{
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if (rigidbody.name is not "Player_Body" && rigidbody.name is not "Ship_Body")
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if (rigidbody.name is not ("Player_Body" or "Probe_Body" or "Ship_Body"))
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{
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toDisable.Add(rigidbody.gameObject);
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}
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