Updated Schemas

This commit is contained in:
Ben C 2023-05-26 22:46:47 +00:00
parent a7557ac22d
commit 41f5a77461

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@ -3383,7 +3383,7 @@
"properties": {
"layer": {
"type": "integer",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.\n \nEx: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers.\nIf there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the \ngravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer.\n \nDefault value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer.",
"format": "int32",
"default": 0
},
@ -3561,7 +3561,7 @@
"properties": {
"layer": {
"type": "integer",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.\n \nEx: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers.\nIf there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the \ngravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer.\n \nDefault value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer.",
"format": "int32",
"default": 0
},
@ -4186,7 +4186,7 @@
"properties": {
"layer": {
"type": "integer",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.\n \nEx: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers.\nIf there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the \ngravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer.\n \nDefault value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer.",
"format": "int32",
"default": 0
},
@ -4240,7 +4240,7 @@
"properties": {
"layer": {
"type": "integer",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.\n \nEx: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers.\nIf there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the \ngravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer.\n \nDefault value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer.",
"format": "int32",
"default": 0
},
@ -4314,7 +4314,7 @@
},
"layer": {
"type": "integer",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.",
"description": "The layer of this volume.\n\nLayers separate the priority system. The priority of volumes in one layer will not affect or override volumes in another. The highest priority volume in each layer will stack like normal.\nThe exception is layer 0. A higher-priority volume in layer 0 will override lower-priority volumes in ALL other layers. A lower-priority volume in layer 0 will stack with other layers like normal.\n \nEx: A player could be affected by the sun on layer 9 priority 0 and planet gravity on layer 3 priority 2. They would experience the gravity of both volumes since they are on different layers.\nIf there was a zero-g volume on layer 0 priority 1, since it is on layer 0 it will override the gravity from the sun (priority 0 which is less than 1) but they will still feel the \ngravity of the planet (priority 2 is greater than 1). The zero-g volume will also still be applied because it is on a different layer.\n \nDefault value here is 0 which means this volume's priority will be evaluated against all other priority volumes regardless of their layer.",
"format": "int32",
"default": 0
},