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Clarify
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@ -41,6 +41,9 @@ namespace NewHorizons.Patches
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__result = __result || Components.CloakSectorController.isShipInside;
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__result = __result || Components.CloakSectorController.isShipInside;
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}
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}
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// Locator Fixes
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// Vanilla doesn't register these AstroObjects for some reason. So here is a fix.
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Locator), nameof(Locator.GetAstroObject))]
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[HarmonyPatch(typeof(Locator), nameof(Locator.GetAstroObject))]
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public static bool Locator_GetAstroObject(AstroObject.Name astroObjectName, ref AstroObject __result)
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public static bool Locator_GetAstroObject(AstroObject.Name astroObjectName, ref AstroObject __result)
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@ -76,6 +79,8 @@ namespace NewHorizons.Patches
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public static bool Locator_RegisterAstroObject(AstroObject astroObject)
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public static bool Locator_RegisterAstroObject(AstroObject astroObject)
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{
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{
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if (astroObject.GetAstroObjectName() == AstroObject.Name.None) return false;
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if (astroObject.GetAstroObjectName() == AstroObject.Name.None) return false;
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// Sun Station name change because for some dumb reason it doesn't use AstroObject.Name.SunStation
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if (!string.IsNullOrEmpty(astroObject._customName) && astroObject._customName.Equals("Sun Station"))
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if (!string.IsNullOrEmpty(astroObject._customName) && astroObject._customName.Equals("Sun Station"))
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{
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{
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if (astroObject.gameObject.name == "SunStation_Body")
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if (astroObject.gameObject.name == "SunStation_Body")
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@ -84,9 +89,11 @@ namespace NewHorizons.Patches
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_sunStation = astroObject;
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_sunStation = astroObject;
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return false;
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return false;
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}
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}
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// Debris uses same custom name because morbius, so let us change that.
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else if (astroObject.gameObject.name == "SS_Debris_Body") astroObject._customName = "Sun Station Debris";
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else if (astroObject.gameObject.name == "SS_Debris_Body") astroObject._customName = "Sun Station Debris";
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return true;
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return true;
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}
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}
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switch (astroObject.GetAstroObjectName())
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switch (astroObject.GetAstroObjectName())
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{
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{
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case AstroObject.Name.Eye:
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case AstroObject.Name.Eye:
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@ -158,7 +158,7 @@ namespace NewHorizons.Utility
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.Select(x => x.gameObject)
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.Select(x => x.gameObject)
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.Where(x => x.name == "SS_Debris_Body"));
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.Where(x => x.name == "SS_Debris_Body"));
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break;
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break;
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// For some dumb reason the sun station doesn't use AstroObject.Name.SunStation
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// Just in case GetChildren runs before sun station's name is changed
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case AstroObject.Name.CustomString:
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case AstroObject.Name.CustomString:
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if (primary._customName.Equals("Sun Station"))
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if (primary._customName.Equals("Sun Station"))
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{
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{
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