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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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fixed screen fog not scaling to the node size and fixed nodes not warping player if they were scaled down too much
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31
NewHorizons/Patches/BramblePatches.cs
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31
NewHorizons/Patches/BramblePatches.cs
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public class BramblePatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
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public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
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{
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__result = false;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))]
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public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result)
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{
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if (__instance is InnerFogWarpVolume sph) __result = sph._exitRadius;
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else __result = 50; // 50f is hardcoded as the return value in the base game
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return false;
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}
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}
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}
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