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synced 2025-12-11 20:15:44 +01:00
Change furthest orbit to solar system radius
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@ -31,13 +31,13 @@ namespace NewHorizons.Handlers
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private static Dictionary<NHAstroObject, NewHorizonsBody> _customBodyDict;
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// Farthest distance from the center of the solar system
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public static float FurthestOrbit { get; private set; }
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public static float SolarSystemRadius { get; private set; }
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public static float DefaultFurthestOrbit => 30000f;
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public static void Init(List<NewHorizonsBody> bodies)
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{
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// Base game value
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FurthestOrbit = DefaultFurthestOrbit;
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SolarSystemRadius = DefaultFurthestOrbit;
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_existingBodyDict = new();
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_customBodyDict = new();
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@ -853,10 +853,11 @@ namespace NewHorizons.Handlers
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go.transform.position = position;
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}
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var distanceToCenter = go.transform.position.magnitude;
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if (distanceToCenter > FurthestOrbit)
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// Uses the ratio of the interlopers furthest point to what the base game considers the edge of the solar system
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var distanceToCenter = go.transform.position.magnitude * (24000 / 30000f);
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if (distanceToCenter > SolarSystemRadius)
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{
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FurthestOrbit = distanceToCenter;
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SolarSystemRadius = distanceToCenter;
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}
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}
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@ -522,7 +522,7 @@ namespace NewHorizons
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var ssrLight = solarSystemRoot.AddComponent<Light>();
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ssrLight.innerSpotAngle = 0;
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ssrLight.spotAngle = 179;
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ssrLight.range = PlanetCreationHandler.FurthestOrbit * (4f / 3f);
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ssrLight.range = PlanetCreationHandler.SolarSystemRadius * (4f / 3f);
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ssrLight.intensity = 0.001f;
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var fluid = playerBody.FindChild("PlayerDetector").GetComponent<DynamicFluidDetector>();
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@ -12,7 +12,7 @@ namespace NewHorizons.Patches.MapPatches
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[HarmonyPatch(nameof(MapController.Start))]
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public static void MapController_Start(MapController __instance)
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{
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var modifier = Mathf.Max(1f, PlanetCreationHandler.FurthestOrbit / PlanetCreationHandler.DefaultFurthestOrbit);
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var modifier = Mathf.Max(1f, PlanetCreationHandler.SolarSystemRadius / PlanetCreationHandler.DefaultFurthestOrbit);
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__instance._maxPanDistance *= modifier;
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__instance._maxZoomDistance *= modifier;
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@ -16,7 +16,7 @@ namespace NewHorizons.Patches.PlayerPatches
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var centerTransform = Locator.GetCenterOfTheUniverse().GetStaticReferenceFrame().transform;
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var shipBody = Locator.GetShipBody();
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var maxDist = Mathf.Max(PlanetCreationHandler.DefaultFurthestOrbit, PlanetCreationHandler.FurthestOrbit);
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var maxDist = Mathf.Max(PlanetCreationHandler.DefaultFurthestOrbit, PlanetCreationHandler.SolarSystemRadius);
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__result = centerTransform != null && shipBody != null && (shipBody.transform.position - centerTransform.position).sqrMagnitude > maxDist * maxDist;
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return false;
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}
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