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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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I don't feel like uploading my visual studio
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@ -34,7 +34,7 @@ namespace NewHorizons.Builder.Props.EchoesOfTheEye
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var dreamArrivalPoint = _prefab.GetComponent<DreamArrivalPoint>();
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var dreamArrivalPoint = _prefab.GetComponent<DreamArrivalPoint>();
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dreamArrivalPoint._location = DreamArrivalPoint.Location.Undefined;
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dreamArrivalPoint._location = DreamArrivalPoint.Location.Undefined;
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dreamArrivalPoint._sector = null;
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dreamArrivalPoint._sector = null;
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dreamArrivalPoint._entrywayVolumes = [];
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dreamArrivalPoint._entrywayVolumes = new OWTriggerVolume[0];
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dreamArrivalPoint._raftSpawn = null;
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dreamArrivalPoint._raftSpawn = null;
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dreamArrivalPoint._connectedDreamCampfire = null;
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dreamArrivalPoint._connectedDreamCampfire = null;
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dreamArrivalPoint._campfire._sector = null;
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dreamArrivalPoint._campfire._sector = null;
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@ -33,7 +33,7 @@ namespace NewHorizons.Builder.Props.EchoesOfTheEye
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var campfire = _prefab.GetComponentInChildren<DreamCampfire>();
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var campfire = _prefab.GetComponentInChildren<DreamCampfire>();
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campfire._dreamArrivalLocation = DreamArrivalPoint.Location.Undefined;
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campfire._dreamArrivalLocation = DreamArrivalPoint.Location.Undefined;
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campfire._sector = null;
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campfire._sector = null;
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campfire._entrywayVolumes = [];
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campfire._entrywayVolumes = new OWTriggerVolume[0];
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}
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}
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}
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}
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}
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}
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@ -11,10 +11,12 @@ namespace NewHorizons.Components.EOTE
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{
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{
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private bool initialized;
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private bool initialized;
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private bool active;
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private bool active;
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private List<GameObject> toggledObjects = [];
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private List<GameObject> toggledObjects = new();
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public void Initialize()
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public void Initialize()
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{
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{
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if (initialized) return;
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foreach (Transform child in transform)
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foreach (Transform child in transform)
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{
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{
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if (child.gameObject.name == "FieldDetector") continue;
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if (child.gameObject.name == "FieldDetector") continue;
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@ -44,7 +44,7 @@ namespace NewHorizons.Handlers
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var simRootObj = MigrateCopy(oldDWC._primarySimulationRoot.gameObject, managerObj);
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var simRootObj = MigrateCopy(oldDWC._primarySimulationRoot.gameObject, managerObj);
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dwc._primarySimulationRoot = simRootObj.transform;
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dwc._primarySimulationRoot = simRootObj.transform;
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dwc._simulationRoots = [simRootObj.transform];
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dwc._simulationRoots = new Transform[] { simRootObj.transform };
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dwc._simulationCamera = simRootObj.FindChild("Camera_Simulation").GetComponent<SimulationCamera>();
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dwc._simulationCamera = simRootObj.FindChild("Camera_Simulation").GetComponent<SimulationCamera>();
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dwc._simulationSphere = simRootObj.FindChild("SimulationSphere").GetComponent<OWRenderer>();
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dwc._simulationSphere = simRootObj.FindChild("SimulationSphere").GetComponent<OWRenderer>();
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