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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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use FindAll
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@ -220,15 +220,10 @@ namespace NewHorizons.Builder.Props
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if (detail.removeChildren != null)
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{
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var detailPath = prop.transform.GetPath();
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var transforms = prop.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in detail.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{detailPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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foreach (var childObj in prop.transform.FindAll(childPath))
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{
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flag = false;
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childObj.gameObject.SetActive(false);
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@ -1000,15 +1000,10 @@ namespace NewHorizons.Handlers
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private static void RemoveChildren(GameObject go, NewHorizonsBody body)
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{
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var goPath = go.transform.GetPath();
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var transforms = go.GetComponentsInChildren<Transform>(true);
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foreach (var childPath in body.Config.removeChildren)
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{
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// Multiple children can have the same path so we delete all that match
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var path = $"{goPath}/{childPath}";
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var flag = true;
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foreach (var childObj in transforms.Where(x => x.GetPath() == path))
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foreach (var childObj in go.transform.FindAll(childPath))
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{
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flag = false;
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// idk why we wait here but we do
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