reset audio entries array after building so we dont just keep appending over and over

This commit is contained in:
JohnCorby 2022-08-03 12:30:36 -07:00
parent 31900209f3
commit 39f1542e22

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@ -30,9 +30,10 @@ namespace NewHorizons.Handlers
Logger.LogVerbose($"Adding all custom AudioTypes to the library");
var library = Locator.GetAudioManager()._libraryAsset;
library.audioEntries = library.audioEntries.Concat(_audioEntries).ToArray();
var audioEntries = library.audioEntries; // store previous array
library.audioEntries = library.audioEntries.Concat(_audioEntries).ToArray(); // concat custom entries
Locator.GetAudioManager()._audioLibraryDict = library.BuildAudioEntryDictionary();
library.audioEntries = audioEntries; // reset it back for next time we build
}
// Will return an existing audio type or create a new one for the given audio string