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Refresh rumours properly between systems
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@ -16,10 +16,18 @@ namespace NewHorizons.Builder.ShipLog
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{
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public static class RumorModeBuilder
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{
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private static readonly Dictionary<CuriosityName, Color> _curiosityColors = new Dictionary<CuriosityName, Color>();
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private static readonly Dictionary<CuriosityName, Color> _curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
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private static readonly Dictionary<string, CuriosityName> _rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
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private static readonly Dictionary<string, string> _entryIdToRawName = new Dictionary<string, string>();
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private static Dictionary<CuriosityName, Color> _curiosityColors;
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private static Dictionary<CuriosityName, Color> _curiosityHighlightColors;
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private static Dictionary<string, CuriosityName> _rawNameToCuriosityName;
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private static Dictionary<string, string> _entryIdToRawName;
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public static void Init()
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{
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_curiosityColors = new Dictionary<CuriosityName, Color>();
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_curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
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_rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
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_entryIdToRawName = new Dictionary<string, string>();
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}
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public static void AddCuriosityColors(ShipLogModule.CuriosityColorInfo[] newColors)
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{
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@ -33,6 +33,7 @@ namespace NewHorizons.Tools
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public static void OnShipLogManagerAwake(ShipLogManager __instance)
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{
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RumorModeBuilder.Init();
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ShipLogHandler.Init();
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Logger.Log("Beginning Ship Log Generation For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
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if (Main.Instance.CurrentStarSystem != "SolarSystem")
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