better name for ambient light cubemap

This commit is contained in:
JohnCorby 2023-04-24 17:40:11 -07:00
parent 551b4a8ac1
commit 36f50581d2
2 changed files with 3 additions and 3 deletions

View File

@ -36,7 +36,7 @@ namespace NewHorizons.Builder.General
var tint = config.tint.ToColor();
var baseCubemap = Main.NHPrivateAssetBundle.LoadAsset<Cubemap>("AmbientLight_QM");
var cubemap = new Cubemap(baseCubemap.width, baseCubemap.format, baseCubemap.mipmapCount != 1);
cubemap.name = baseCubemap.name + "Tinted";
cubemap.name = $"{baseCubemap.name} > tint {tint}";
cubemap.wrapMode = baseCubemap.wrapMode;
for (int i = 0; i < 6; i++)
{

View File

@ -14,13 +14,13 @@ namespace NewHorizons.Utility.Files
public static class ImageUtilities
{
private static readonly Dictionary<string, Texture2D> _loadedTextures = new();
private static readonly List<Texture> _generatedTextures = new();
private static readonly Dictionary<string, Texture> _generatedTextures = new();
/// <summary>
/// Track textures generated outside of this file so they can be cleaned up on scene unload
/// </summary>
/// <param name="texture"></param>
public static void TrackGeneratedTexture(Texture texture) => _generatedTextures.Add(texture);
public static void TrackGeneratedTexture(Texture texture) => _generatedTextures.Add(texture.name, texture);
public static bool IsTextureLoaded(IModBehaviour mod, string filename)
{