diff --git a/NewHorizons/Builder/Props/DetailBuilder.cs b/NewHorizons/Builder/Props/DetailBuilder.cs
index 61287cb4..c070b6a4 100644
--- a/NewHorizons/Builder/Props/DetailBuilder.cs
+++ b/NewHorizons/Builder/Props/DetailBuilder.cs
@@ -62,9 +62,9 @@ namespace NewHorizons.Builder.Props
detailGO = newDetailGO;
}
- if (detail.comment != null)
+ if (detail.rename != null)
{
- detailGO.name = detail.comment;
+ detailGO.name = detail.rename;
}
detailInfoToCorrespondingSpawnedGameObject[detail] = detailGO;
diff --git a/NewHorizons/External/Modules/PropModule.cs b/NewHorizons/External/Modules/PropModule.cs
index c1650079..c378c7af 100644
--- a/NewHorizons/External/Modules/PropModule.cs
+++ b/NewHorizons/External/Modules/PropModule.cs
@@ -116,7 +116,7 @@ namespace NewHorizons.External.Modules
///
/// An optional rename of the detail
///
- public string comment;
+ public string rename;
///
/// Do we override rotation and try to automatically align this object to stand upright on the body's surface?
diff --git a/NewHorizons/Schemas/body_schema.json b/NewHorizons/Schemas/body_schema.json
index 662f19a4..f5943fe5 100644
--- a/NewHorizons/Schemas/body_schema.json
+++ b/NewHorizons/Schemas/body_schema.json
@@ -813,7 +813,7 @@
"type": "object",
"additionalProperties": false,
"properties": {
- "comment": {
+ "rename": {
"type": "string",
"description": "An optional rename of the detail"
},