Can warp home (#936)

## Minor features

- Added `canExitViaWarpDrive` and `factRequiredToExitViaWarpDrive` to
enable/disable warping out of your own system. Replaces setting
`canEnterViaWarpDrive = false` on the base solar system (which now does
nothing). Fixes compatibility between Astral Codec and anything that
uses the warp drive.
This commit is contained in:
xen-42 2024-09-27 15:49:41 -04:00 committed by GitHub
commit 3624408e63
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6 changed files with 111 additions and 19 deletions

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@ -96,7 +96,7 @@ namespace NewHorizons.Components.ShipLog
if (_cardTemplate == null) if (_cardTemplate == null)
{ {
var panRoot = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ScaleRoot/PanRoot"); var panRoot = SearchUtilities.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/DetectiveMode/ScaleRoot/PanRoot");
_cardTemplate = Instantiate(panRoot.GetComponentInChildren<ShipLogEntryCard>().gameObject); _cardTemplate = Instantiate(panRoot.GetComponentInChildren<ShipLogEntryCard>(true).gameObject);
_cardTemplate.SetActive(false); _cardTemplate.SetActive(false);
} }
@ -209,6 +209,12 @@ namespace NewHorizons.Components.ShipLog
private void UpdateMapCamera() private void UpdateMapCamera()
{ {
if (_starSystemCards.Count == 0)
{
NHLogger.LogWarning("Showing star chart mode when there are no avaialble systems");
return;
}
Vector2 b = -_starSystemCards[_cardIndex].transform.localPosition; Vector2 b = -_starSystemCards[_cardIndex].transform.localPosition;
float num = Mathf.InverseLerp(_startPanTime, _startPanTime + _panDuration, Time.unscaledTime); float num = Mathf.InverseLerp(_startPanTime, _startPanTime + _panDuration, Time.unscaledTime);
num = 1f - (num - 1f) * (num - 1f); num = 1f - (num - 1f) * (num - 1f);

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@ -2,6 +2,7 @@ using System;
using System.ComponentModel; using System.ComponentModel;
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations;
using System.Linq; using System.Linq;
using System.Xml;
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using NewHorizons.External.SerializableData; using NewHorizons.External.SerializableData;
using Newtonsoft.Json; using Newtonsoft.Json;
@ -31,10 +32,29 @@ namespace NewHorizons.External.Configs
public float farClipPlaneOverride; public float farClipPlaneOverride;
/// <summary> /// <summary>
/// Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true. /// Whether this system can be warped to via the warp drive. If you set `factRequiredForWarp`, this will be true.
/// Does NOT effect the base SolarSystem. For that, see `canExitViaWarpDrive` and `factRequiredToExitViaWarpDrive`
/// </summary> /// </summary>
[DefaultValue(true)] public bool canEnterViaWarpDrive = true; [DefaultValue(true)] public bool canEnterViaWarpDrive = true;
/// <summary>
/// The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if
/// you're using this, because it will be overwritten.
/// </summary>
public string factRequiredForWarp;
/// <summary>
/// Can you use the warp drive to leave this system? If you set `factRequiredToExitViaWarpDrive`
/// this will be true.
/// </summary>
[DefaultValue(true)] public bool canExitViaWarpDrive = true;
/// <summary>
/// The FactID that must be revealed for you to warp back to the main solar system from here. Don't set `canWarpHome`
/// to `false` if you're using this, because it will be overwritten.
/// </summary>
public string factRequiredToExitViaWarpDrive;
/// <summary> /// <summary>
/// Do you want a clean slate for this star system? Or will it be a modified version of the original. /// Do you want a clean slate for this star system? Or will it be a modified version of the original.
/// </summary> /// </summary>
@ -45,12 +65,6 @@ namespace NewHorizons.External.Configs
/// </summary> /// </summary>
[DefaultValue(true)] public bool enableTimeLoop = true; [DefaultValue(true)] public bool enableTimeLoop = true;
/// <summary>
/// The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if
/// you're using this, because it will be overwritten.
/// </summary>
public string factRequiredForWarp;
/// <summary> /// <summary>
/// The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time. /// The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time.
/// </summary> /// </summary>
@ -414,6 +428,10 @@ namespace NewHorizons.External.Configs
Vessel.warpExit.attachToVessel = true; Vessel.warpExit.attachToVessel = true;
} }
} }
if (!string.IsNullOrEmpty(factRequiredToExitViaWarpDrive))
{
canExitViaWarpDrive = true;
}
} }
} }
} }

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@ -1,6 +1,7 @@
using NewHorizons.External.Configs; using NewHorizons.External.Configs;
using NewHorizons.External.Modules; using NewHorizons.External.Modules;
using OWML.Common; using OWML.Common;
using System.Linq;
namespace NewHorizons.External namespace NewHorizons.External
{ {
@ -19,6 +20,12 @@ namespace NewHorizons.External
Config = config; Config = config;
RelativePath = relativePath; RelativePath = relativePath;
Mod = mod; Mod = mod;
// Backwards compat
if (new string[] { "2walker2.OogaBooga", "2walker2.EndingIfYouWarpHereYouAreMean", "FeldsparSystem" }.Contains(uniqueID))
{
config.canExitViaWarpDrive = false;
}
} }
} }
} }

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@ -16,6 +16,9 @@ namespace NewHorizons.Handlers
private static Dictionary<string, string> _starSystemToFactID; private static Dictionary<string, string> _starSystemToFactID;
private static Dictionary<string, string> _factIDToStarSystem; private static Dictionary<string, string> _factIDToStarSystem;
private static bool _canExitViaWarpDrive;
private static string _factRequiredToExitViaWarpDrive;
private static NewHorizonsSystem[] _systems; private static NewHorizonsSystem[] _systems;
public static void Init(NewHorizonsSystem[] systems) public static void Init(NewHorizonsSystem[] systems)
@ -56,12 +59,20 @@ namespace NewHorizons.Handlers
_starSystemToFactID = new Dictionary<string, string>(); _starSystemToFactID = new Dictionary<string, string>();
_factIDToStarSystem = new Dictionary<string, string>(); _factIDToStarSystem = new Dictionary<string, string>();
_factRequiredToExitViaWarpDrive = string.Empty;
foreach (NewHorizonsSystem system in _systems) foreach (NewHorizonsSystem system in _systems)
{ {
if (system.Config.factRequiredForWarp != default) if (system.Config.factRequiredForWarp != default && system.UniqueID != "SolarSystem")
{ {
RegisterFactForSystem(system.Config.factRequiredForWarp, system.UniqueID); RegisterFactForSystem(system.Config.factRequiredForWarp, system.UniqueID);
} }
if (system.UniqueID == Main.Instance.CurrentStarSystem && !string.IsNullOrEmpty(system.Config.factRequiredToExitViaWarpDrive))
{
_factRequiredToExitViaWarpDrive = system.Config.factRequiredToExitViaWarpDrive;
_canExitViaWarpDrive = system.Config.canExitViaWarpDrive || !string.IsNullOrEmpty(_factRequiredToExitViaWarpDrive);
}
} }
} }
@ -88,6 +99,10 @@ namespace NewHorizons.Handlers
/// <returns></returns> /// <returns></returns>
public static bool HasUnlockedSystem(string system) public static bool HasUnlockedSystem(string system)
{ {
// If warp drive is entirely disabled, then no
if (!CanExitViaWarpDrive())
return false;
if (_starSystemToFactID == null || _starSystemToFactID.Count == 0) if (_starSystemToFactID == null || _starSystemToFactID.Count == 0)
return true; return true;
@ -99,6 +114,9 @@ namespace NewHorizons.Handlers
return ShipLogHandler.KnowsFact(factID); return ShipLogHandler.KnowsFact(factID);
} }
public static bool CanExitViaWarpDrive() => Main.Instance.CurrentStarSystem == "SolarSystem" || (_canExitViaWarpDrive
&& (string.IsNullOrEmpty(_factRequiredToExitViaWarpDrive) || ShipLogHandler.KnowsFact(_factRequiredToExitViaWarpDrive)));
/// <summary> /// <summary>
/// Is it actually a valid warp target /// Is it actually a valid warp target
/// </summary> /// </summary>
@ -113,21 +131,55 @@ namespace NewHorizons.Handlers
else if (system.Equals("EyeOfTheUniverse")) canWarpTo = false; else if (system.Equals("EyeOfTheUniverse")) canWarpTo = false;
else if (config.Spawn?.shipSpawn != null) canWarpTo = true; else if (config.Spawn?.shipSpawn != null) canWarpTo = true;
var canEnterViaWarpDrive = Main.SystemDict[system].Config.canEnterViaWarpDrive || system == "SolarSystem";
var canExitViaWarpDrive = CanExitViaWarpDrive();
// Make base system always ignore canExitViaWarpDrive
if (Main.Instance.CurrentStarSystem == "SolarSystem")
canExitViaWarpDrive = true;
NHLogger.Log(canEnterViaWarpDrive, canExitViaWarpDrive, system, HasUnlockedSystem(system));
return canWarpTo return canWarpTo
&& Main.SystemDict[system].Config.canEnterViaWarpDrive && canEnterViaWarpDrive
&& canExitViaWarpDrive
&& system != Main.Instance.CurrentStarSystem && system != Main.Instance.CurrentStarSystem
&& HasUnlockedSystem(system); && HasUnlockedSystem(system);
} }
public static void OnRevealFact(string factID) public static void OnRevealFact(string factID)
{ {
if (!string.IsNullOrEmpty(_factRequiredToExitViaWarpDrive) && factID == _factRequiredToExitViaWarpDrive)
{
if (!Main.HasWarpDrive)
{
Main.Instance.EnableWarpDrive();
// Add all cards that now work
foreach (var starSystem in Main.SystemDict.Keys)
{
if (CanWarpToSystem(starSystem))
{
ShipLogStarChartMode.AddSystemCard(starSystem);
}
}
}
else
{
NHLogger.LogWarning("Warp drive was enabled before learning fact?");
}
}
if (_factIDToStarSystem != null && _factIDToStarSystem.TryGetValue(factID, out var systemUnlocked)) if (_factIDToStarSystem != null && _factIDToStarSystem.TryGetValue(factID, out var systemUnlocked))
{ {
var knowsWarpFact = string.IsNullOrEmpty(_factRequiredToExitViaWarpDrive) || ShipLogHandler.KnowsFact(_factRequiredToExitViaWarpDrive);
NHLogger.Log($"Just learned [{factID}] and unlocked [{systemUnlocked}]"); NHLogger.Log($"Just learned [{factID}] and unlocked [{systemUnlocked}]");
if (!Main.HasWarpDrive) if (!Main.HasWarpDrive && knowsWarpFact)
{
Main.Instance.EnableWarpDrive(); Main.Instance.EnableWarpDrive();
if (ShipLogStarChartMode != null) }
ShipLogStarChartMode.AddSystemCard(systemUnlocked); ShipLogStarChartMode?.AddSystemCard(systemUnlocked);
} }
} }

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@ -20,9 +20,22 @@
}, },
"canEnterViaWarpDrive": { "canEnterViaWarpDrive": {
"type": "boolean", "type": "boolean",
"description": "Whether this system can be warped to via the warp drive. If you set factRequiredForWarp, this will be true.", "description": "Whether this system can be warped to via the warp drive. If you set `factRequiredForWarp`, this will be true.\nDoes NOT effect the base SolarSystem. For that, see `canExitViaWarpDrive` and `factRequiredToExitViaWarpDrive`",
"default": true "default": true
}, },
"factRequiredForWarp": {
"type": "string",
"description": "The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if\nyou're using this, because it will be overwritten."
},
"canExitViaWarpDrive": {
"type": "boolean",
"description": "Can you use the warp drive to leave this system? If you set `factRequiredToExitViaWarpDrive`\nthis will be true.",
"default": true
},
"factRequiredToExitViaWarpDrive": {
"type": "string",
"description": "The FactID that must be revealed for you to warp back to the main solar system from here. Don't set `canWarpHome`\nto `false` if you're using this, because it will be overwritten."
},
"destroyStockPlanets": { "destroyStockPlanets": {
"type": "boolean", "type": "boolean",
"description": "Do you want a clean slate for this star system? Or will it be a modified version of the original.", "description": "Do you want a clean slate for this star system? Or will it be a modified version of the original.",
@ -33,10 +46,6 @@
"description": "Should the time loop be enabled in this system?", "description": "Should the time loop be enabled in this system?",
"default": true "default": true
}, },
"factRequiredForWarp": {
"type": "string",
"description": "The FactID that must be revealed before it can be warped to. Don't set `canEnterViaWarpDrive` to `false` if\nyou're using this, because it will be overwritten."
},
"loopDuration": { "loopDuration": {
"type": "number", "type": "number",
"description": "The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time.", "description": "The duration of the time loop in minutes. This is the time the sun explodes. End Times plays 85 seconds before this time, and your memories get sent back about 40 seconds after this time.",

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@ -4,7 +4,7 @@
"author": "xen, Bwc9876, JohnCorby, MegaPiggy, Clay, Trifid, and friends", "author": "xen, Bwc9876, JohnCorby, MegaPiggy, Clay, Trifid, and friends",
"name": "New Horizons", "name": "New Horizons",
"uniqueName": "xen.NewHorizons", "uniqueName": "xen.NewHorizons",
"version": "1.22.5", "version": "1.22.6",
"owmlVersion": "2.12.1", "owmlVersion": "2.12.1",
"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ], "dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
"conflicts": [ "PacificEngine.OW_CommonResources" ], "conflicts": [ "PacificEngine.OW_CommonResources" ],