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make all textures clamp by default instead of wrap
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@ -36,6 +36,7 @@ namespace NewHorizons.Utility
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var data = File.ReadAllBytes(path);
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var data = File.ReadAllBytes(path);
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var texture = new Texture2D(2, 2, TextureFormat.RGBA32, useMipmaps);
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var texture = new Texture2D(2, 2, TextureFormat.RGBA32, useMipmaps);
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texture.name = Path.GetFileNameWithoutExtension(path);
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texture.name = Path.GetFileNameWithoutExtension(path);
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texture.wrapMode = TextureWrapMode.Clamp; // this is apparently repeat by default
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texture.LoadImage(data);
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texture.LoadImage(data);
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_loadedTextures.Add(path, texture);
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_loadedTextures.Add(path, texture);
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