mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
1.17.0 (#734)
## Major features - Updated to Outer Wilds patch 14 ## Improvements - Added Japanese localization. Thanks TRSasasusu! - Ghost animator components don't always get removed now (except when they need to be) ## Bug fixes - Fixed a bug where ParticleFields assumes you have an Atmosphere and fails to build your planet if you don't - Reload configs always reload bundles now - Fixed a bug where fog preview lights were being affected too much by node scaling (cause of #574) - Fixed an issue where fog of bramble nodes was being double scaled (maybe caused by c9ee5ec1ac38a7ad9b5b9c4c7329ec526bf8cace) - When loading into a custom star system on the first loop, the time loop will actually start now. Thanks coderCleric for the Bramble bug fixes
This commit is contained in:
commit
342606bd03
@ -1,6 +1,68 @@
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{
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"$schema": "https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/main/NewHorizons/Schemas/translation_schema.json",
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"DialogueDictionary": {
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"NEW_HORIZONS_WARP_DRIVE_DIALOGUE_1": "探査艇にワープドライブが搭載されました!",
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"NEW_HORIZONS_WARP_DRIVE_DIALOGUE_2": "航行記録に新たに追加された“インターステラーモード”にて、別の星系をロックオンします。",
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"NEW_HORIZONS_WARP_DRIVE_DIALOGUE_3": "あとはシートベルトを締めて、それから自動操縦ボタンを押すだけでワープできます!"
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},
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"UIDictionary": {
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"INTERSTELLAR_MODE": "インターステラーモード",
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"FREQ_STATUE": "Nomai像",
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"FREQ_WARP_CORE": "反重力流束",
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"FREQ_UNKNOWN": "???",
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"ENGAGE_WARP_PROMPT": "{0}へのワープを開始",
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"WARP_LOCKED": "自動操縦のロックオン先:\n{0}",
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"LOCK_AUTOPILOT_WARP": "星系に自動操縦をロックオンする",
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"RICH_PRESENCE_EXPLORING": "{0}を探検中。",
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"RICH_PRESENCE_WARPING": "{0}へワープ中。",
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"OUTDATED_VERSION_WARNING": "警告\n\nNew Horizonsはバージョン{0}以上でのみ動作します。このOuter Wildsのバージョンは{1}です。\n\nOuter Wildsをアップデートするか、もしくはNew Horizonsをアンインストールしてください。",
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"JSON_FAILED_TO_LOAD": "無効なファイル:{0}",
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"DEBUG_RAYCAST": "Raycast",
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"DEBUG_PLACE": "Place Object",
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"DEBUG_PLACE_TEXT": "Place Nomai Text",
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"DEBUG_UNDO": "Undo",
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"DEBUG_REDO": "Redo",
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"Vessel": "船"
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},
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"OtherDictionary": {
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"NOMAI_SHUTTLE_COMPUTER": "<![CDATA[<color=orange>シャトル</color>]]>は現在<![CDATA[<color=lightblue>{0}</color>]]>に停泊している。"
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},
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"AchievementTranslations": {
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"NH_EATEN_OUTSIDE_BRAMBLE": {
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"Name": "収容違反",
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"Description": "闇のイバラの外で食べられる。"
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},
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"NH_MULTIPLE_SYSTEM": {
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"Name": "旅人",
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"Description": "5つの異なる星系を連続して訪れる。"
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},
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"NH_NEW_FREQ": {
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"Name": "異常な周波数",
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"Description": "新たな周波数を発見する。"
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},
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"NH_PROBE_LOST": {
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"Name": "失われた接続",
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"Description": "偵察機との接続が断たれる。"
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},
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"NH_WARP_DRIVE": {
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"Name": "不正確な伝承",
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"Description": "探査艇のワープドライブを使う。"
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},
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"NH_VESSEL_WARP": {
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"Name": "正確な伝承",
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"Description": "船でどこかの星系へワープする。"
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},
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"NH_RAFTING": {
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"Name": "イカダといかり",
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"Description": "イカダに乗る。"
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},
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"NH_SUCKED_INTO_LAVA_BY_TORNADO": {
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"Name": "ダイクロン",
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"Description": "竜巻で溶岩へと吸い込まれる。"
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},
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"NH_TALK_TO_FIVE_CHARACTERS": {
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"Name": "社会",
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"Description": "誰か5人と話す。"
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}
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}
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}
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@ -2,6 +2,7 @@ using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class EffectsBuilder
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@ -55,29 +56,19 @@ namespace NewHorizons.Builder.Atmosphere
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{
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InitPrefabs();
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GameObject effectsGO = new GameObject("Effects");
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var effectsGO = new GameObject("Effects");
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effectsGO.SetActive(false);
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effectsGO.transform.parent = sector?.transform ?? planetGO.transform;
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effectsGO.transform.position = planetGO.transform.position;
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SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
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SCG._sector = sector;
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SCG._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
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SCG._occlusionCulling = false;
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SCG._dynamicCullingBounds = false;
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SCG._waitForStreaming = false;
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var sectorCullGroup = effectsGO.AddComponent<SectorCullGroup>();
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sectorCullGroup._sector = sector;
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sectorCullGroup._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
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sectorCullGroup._occlusionCulling = false;
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sectorCullGroup._dynamicCullingBounds = false;
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sectorCullGroup._waitForStreaming = false;
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var minHeight = config.Base.surfaceSize;
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if (config.HeightMap?.minHeight != null)
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{
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if (config.Water?.size >= config.HeightMap.minHeight) minHeight = config.Water.size; // use sea level if its higher
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else minHeight = config.HeightMap.minHeight;
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}
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else if (config.Water?.size != null) minHeight = config.Water.size;
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else if (config.Lava?.size != null) minHeight = config.Lava.size;
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var maxHeight = config.Atmosphere.size;
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if (config.Atmosphere.clouds?.outerCloudRadius != null) maxHeight = config.Atmosphere.clouds.outerCloudRadius;
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var (minHeight, maxHeight) = GetDefaultHeightRange(config);
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foreach (var particleField in config.ParticleFields)
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{
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@ -130,5 +121,48 @@ namespace NewHorizons.Builder.Atmosphere
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_ => null,
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};
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}
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private static (float, float) GetDefaultHeightRange(PlanetConfig config)
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{
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var minHeight = 0f;
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if (config.HeightMap?.minHeight != null)
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{
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if (config.Water?.size >= config.HeightMap.minHeight) minHeight = config.Water.size; // use sea level if its higher
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else minHeight = config.HeightMap.minHeight;
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}
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else if (config.Water?.size != null)
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{
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minHeight = config.Water.size;
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}
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else if (config.Lava?.size != null)
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{
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minHeight = config.Lava.size;
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}
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else if (config.Base != null)
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{
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minHeight = config.Base.surfaceSize;
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}
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var maxHeight = 100f;
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if (config.Atmosphere != null)
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{
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if (config.Atmosphere.clouds?.outerCloudRadius != null)
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{
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maxHeight = config.Atmosphere.clouds.outerCloudRadius;
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}
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else
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{
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maxHeight = config.Atmosphere.size;
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}
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}
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else if (minHeight != 0f)
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{
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maxHeight = minHeight * 2f;
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}
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return (minHeight, maxHeight);
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}
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}
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}
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@ -42,11 +42,6 @@ namespace NewHorizons.Builder.Body
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case StellarRemnantType.NeutronStar:
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MakeNeutronStar(go, sector, mod, star.Config.Star);
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break;
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case StellarRemnantType.Pulsar:
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MakeNeutronStar(go, sector, mod, star.Config.Star);
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// TODO: add jets, up rotation speed (use a RotateTransform on the star instead of changing sidereal period)
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break;
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case StellarRemnantType.BlackHole:
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MakeBlackhole(go, sector, star.Config.Star);
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@ -146,8 +141,6 @@ namespace NewHorizons.Builder.Body
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return MakeWhiteDwarf(planet, null, mod, progenitor, proxy);
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case StellarRemnantType.NeutronStar:
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return MakeNeutronStar(planet, null, mod, progenitor, proxy);
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case StellarRemnantType.Pulsar:
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return MakeNeutronStar(planet, null, mod, progenitor, proxy);
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case StellarRemnantType.BlackHole:
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return MakeBlackhole(planet, null, progenitor, proxy);
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default:
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@ -235,7 +235,11 @@ namespace NewHorizons.Builder.Props
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// account for scale (this will fix the issue with screen fog caused by scaled down nodes)
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// Set the main scale
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brambleNode.transform.localScale = Vector3.one * config.scale;
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// Can't just use localScale of root, that makes the preview fog lights get pulled in too much
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foreach(Transform child in brambleNode.transform)
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{
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child.localScale = Vector3.one * config.scale;
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}
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innerFogWarpVolume._warpRadius *= config.scale;
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innerFogWarpVolume._exitRadius *= config.scale;
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@ -259,7 +263,7 @@ namespace NewHorizons.Builder.Props
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// (it's also located on a different child path, so the below FindChild calls wouldn't work)
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// Default size is 70
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var fog = brambleNode.FindChild("Effects/InnerWarpFogSphere");
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fog.transform.localScale = Vector3.one * config.scale * 70f;
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//fog.transform.localScale = Vector3.one * config.scale * 70f; This is already scaled by its parent, don't know why we scale it again
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// Copy shared material to not be shared
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var fogRenderer = fog.GetComponent<MeshRenderer>();
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@ -339,12 +339,6 @@ namespace NewHorizons.Builder.Props
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component.gameObject.layer = Layer.IgnoreSun;
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}
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}
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// I forget why this is here
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else if (component is GhostIK or GhostEffects)
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{
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UnityEngine.Object.DestroyImmediate(component);
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return;
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}
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else if (component is DarkMatterVolume)
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{
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var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
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@ -400,8 +394,15 @@ namespace NewHorizons.Builder.Props
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else if (component is Renderer renderer && component.gameObject.GetComponent<ElectricityEffect>() == null) renderer.enabled = true;
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else if(component is Shape shape) shape.enabled = true;
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// If it's not a moving anglerfish make sure the anim controller is regular
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else if(component is AnglerfishAnimController && component.transform.parent.GetComponent<AnglerfishController>() == null) //Manual parent chain so we can find inactive
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// If it's not a moving ghostbird (ie Prefab_IP_GhostBird/Ghostbird_IP_ANIM) make sure it doesnt spam NREs
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// Manual parent chain so we can find inactive
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else if (component is GhostIK or GhostEffects && component.transform.parent.GetComponent<GhostBrain>() == null)
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{
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UnityEngine.Object.DestroyImmediate(component);
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}
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// If it's not a moving anglerfish (ie Anglerfish_Body/Beast_Anglerfish) make sure the anim controller is regular
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// Manual parent chain so we can find inactive
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else if(component is AnglerfishAnimController && component.transform.parent.GetComponent<AnglerfishController>() == null)
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{
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component.gameObject.AddComponent<AnglerAnimFixer>();
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}
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@ -54,20 +54,7 @@ namespace NewHorizons.Components.ShipLog
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_nextCardIndex = 0;
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foreach (var starSystem in Main.SystemDict.Keys)
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{
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// Get rid of the warp option for the current system
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if (starSystem == Main.Instance.CurrentStarSystem) continue;
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var config = Main.SystemDict[starSystem];
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// Conditions to allow warping into that system (either no planets (stock system) or has a ship spawn point)
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var flag = false;
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if (starSystem.Equals("SolarSystem")) flag = true;
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else if (starSystem.Equals("EyeOfTheUniverse")) flag = false;
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else if (config.Spawn?.shipSpawn != null) flag = true;
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if (!StarChartHandler.HasUnlockedSystem(starSystem)) continue;
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if (flag && Main.SystemDict[starSystem].Config.canEnterViaWarpDrive)
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if (StarChartHandler.CanWarpToSystem(starSystem))
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{
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AddSystemCard(starSystem);
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}
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3
NewHorizons/External/Configs/PlanetConfig.cs
vendored
3
NewHorizons/External/Configs/PlanetConfig.cs
vendored
@ -459,6 +459,9 @@ namespace NewHorizons.External.Configs
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if (Star != null)
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{
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if (!Star.goSupernova) Star.stellarDeathType = StellarDeathType.None;
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// Gave up on supporting pulsars
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if (Star.stellarRemnantType == StellarRemnantType.Pulsar) Star.stellarRemnantType = StellarRemnantType.NeutronStar;
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}
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// Signals no longer use two different variables for audio
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@ -154,7 +154,7 @@ namespace NewHorizons.External.Modules.VariableSize
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[EnumMember(Value = @"default")] Default,
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[EnumMember(Value = @"whiteDwarf")] WhiteDwarf,
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[EnumMember(Value = @"neutronStar")] NeutronStar,
|
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[EnumMember(Value = @"pulsar")] Pulsar,
|
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[Obsolete] Pulsar,
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[EnumMember(Value = @"blackHole")] BlackHole,
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[EnumMember(Value = @"custom")] Custom
|
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}
|
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|
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@ -1,3 +1,4 @@
|
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using Epic.OnlineServices;
|
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using NewHorizons.Components.ShipLog;
|
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using NewHorizons.External;
|
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using NewHorizons.OtherMods.CustomShipLogModes;
|
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@ -64,11 +65,15 @@ namespace NewHorizons.Handlers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Can the player warp to any system at all
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool CanWarp()
|
||||
{
|
||||
foreach (var system in _systems)
|
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{
|
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if (system.Config.canEnterViaWarpDrive && system.Spawn?.shipSpawn != null && HasUnlockedSystem(system.UniqueID))
|
||||
if (CanWarpToSystem(system.UniqueID))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -76,6 +81,11 @@ namespace NewHorizons.Handlers
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do they have the fact required for a system
|
||||
/// </summary>
|
||||
/// <param name="system"></param>
|
||||
/// <returns></returns>
|
||||
public static bool HasUnlockedSystem(string system)
|
||||
{
|
||||
if (_starSystemToFactID == null || _starSystemToFactID.Count == 0)
|
||||
@ -89,6 +99,26 @@ namespace NewHorizons.Handlers
|
||||
return ShipLogHandler.KnowsFact(factID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is it actually a valid warp target
|
||||
/// </summary>
|
||||
/// <param name="system"></param>
|
||||
/// <returns></returns>
|
||||
public static bool CanWarpToSystem(string system)
|
||||
{
|
||||
var config = Main.SystemDict[system];
|
||||
|
||||
var canWarpTo = false;
|
||||
if (system.Equals("SolarSystem")) canWarpTo = true;
|
||||
else if (system.Equals("EyeOfTheUniverse")) canWarpTo = false;
|
||||
else if (config.Spawn?.shipSpawn != null) canWarpTo = true;
|
||||
|
||||
return canWarpTo
|
||||
&& Main.SystemDict[system].Config.canEnterViaWarpDrive
|
||||
&& system != Main.Instance.CurrentStarSystem
|
||||
&& HasUnlockedSystem(system);
|
||||
}
|
||||
|
||||
public static void OnRevealFact(string factID)
|
||||
{
|
||||
if (_factIDToStarSystem.TryGetValue(factID, out var systemUnlocked))
|
||||
|
||||
@ -97,6 +97,7 @@ namespace NewHorizons
|
||||
|
||||
private bool _playerAwake;
|
||||
public bool PlayerSpawned { get; set; }
|
||||
public bool ForceClearCaches { get; set; } // for reloading configs
|
||||
|
||||
public ShipWarpController ShipWarpController { get; private set; }
|
||||
|
||||
@ -288,8 +289,10 @@ namespace NewHorizons
|
||||
EnumUtilities.ClearCache();
|
||||
|
||||
// Caches of other assets only have to be cleared if we changed star systems
|
||||
if (CurrentStarSystem != _previousStarSystem)
|
||||
if (ForceClearCaches || CurrentStarSystem != _previousStarSystem)
|
||||
{
|
||||
ForceClearCaches = false;
|
||||
|
||||
NHLogger.Log($"Changing star system from {_previousStarSystem} to {CurrentStarSystem} - Clearing system-specific caches!");
|
||||
ImageUtilities.ClearCache();
|
||||
AudioUtilities.ClearCache();
|
||||
@ -467,7 +470,10 @@ namespace NewHorizons
|
||||
ShipWarpController = SearchUtilities.Find("Ship_Body").AddComponent<ShipWarpController>();
|
||||
ShipWarpController.Init();
|
||||
}
|
||||
if (HasWarpDrive == true) EnableWarpDrive();
|
||||
if (HasWarpDrive == true)
|
||||
{
|
||||
EnableWarpDrive();
|
||||
}
|
||||
|
||||
var shouldWarpInFromShip = IsWarpingFromShip && ShipWarpController != null;
|
||||
var shouldWarpInFromVessel = IsWarpingFromVessel && VesselWarpHandler.VesselSpawnPoint != null;
|
||||
@ -490,6 +496,13 @@ namespace NewHorizons
|
||||
var northPoleSurface = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_NorthPoleSurface").GetComponent<Sector>();
|
||||
var remoteViewer = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_NorthPoleSurface/Interactables_NorthPoleSurface/LowBuilding/Prefab_NOM_RemoteViewer").GetComponent<NomaiRemoteCameraPlatform>();
|
||||
remoteViewer._visualSector = northPoleSurface;
|
||||
|
||||
// We are in a custom system on the first loop -> The time loop isn't active, that's not very good
|
||||
// TimeLoop uses the launch codes condition to know if the loop is active or not
|
||||
if (CurrentStarSystem != "SolarSystem" && PlayerData.LoadLoopCount() == 1)
|
||||
{
|
||||
PlayerData.SetPersistentCondition("LAUNCH_CODES_GIVEN", true);
|
||||
}
|
||||
}
|
||||
else if (isEyeOfTheUniverse)
|
||||
{
|
||||
@ -579,7 +592,14 @@ namespace NewHorizons
|
||||
public void EnableWarpDrive()
|
||||
{
|
||||
NHLogger.LogVerbose("Setting up warp drive");
|
||||
PlanetCreationHandler.LoadBody(LoadConfig(this, "Assets/WarpDriveConfig.json"));
|
||||
|
||||
// In weird edge case when starting in another system on a new expedition, don't want it to briefly pop up during warp
|
||||
if (!IsWarpingFromShip)
|
||||
{
|
||||
// This is the dialogue that tells them the ship log has a warp drive feature
|
||||
PlanetCreationHandler.LoadBody(LoadConfig(this, "Assets/WarpDriveConfig.json"));
|
||||
}
|
||||
|
||||
HasWarpDrive = true;
|
||||
}
|
||||
|
||||
|
||||
@ -15,8 +15,8 @@
|
||||
<DebugType>none</DebugType>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" />
|
||||
<PackageReference Include="OWML" Version="2.9.7" />
|
||||
<PackageReference Include="OuterWildsGameLibs" Version="1.1.14.768" />
|
||||
<PackageReference Include="OWML" Version="2.9.8" />
|
||||
<Reference Include="../Lib/System.ComponentModel.Annotations.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@ -3507,7 +3507,6 @@
|
||||
"Default",
|
||||
"WhiteDwarf",
|
||||
"NeutronStar",
|
||||
"Pulsar",
|
||||
"BlackHole",
|
||||
"Custom"
|
||||
],
|
||||
@ -3515,7 +3514,6 @@
|
||||
"default",
|
||||
"whiteDwarf",
|
||||
"neutronStar",
|
||||
"pulsar",
|
||||
"blackHole",
|
||||
"custom"
|
||||
]
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using NewHorizons.Handlers;
|
||||
using NewHorizons.Utility.Files;
|
||||
using NewHorizons.Utility.OWML;
|
||||
using OWML.Common;
|
||||
using OWML.Common.Menus;
|
||||
@ -47,6 +48,7 @@ namespace NewHorizons.Utility.DebugTools
|
||||
|
||||
SearchUtilities.Find("/PauseMenu/PauseMenuManagers").GetComponent<PauseMenuManager>().OnSkipToNextTimeLoop();
|
||||
|
||||
Main.Instance.ForceClearCaches = true;
|
||||
Main.Instance.ChangeCurrentStarSystem(Main.Instance.CurrentStarSystem);
|
||||
|
||||
Main.SecondsElapsedInLoop = -1f;
|
||||
|
||||
@ -4,8 +4,8 @@
|
||||
"author": "xen, Bwc9876, clay, MegaPiggy, John, Trifid, Hawkbar, Book",
|
||||
"name": "New Horizons",
|
||||
"uniqueName": "xen.NewHorizons",
|
||||
"version": "1.16.4",
|
||||
"owmlVersion": "2.9.7",
|
||||
"version": "1.17.0",
|
||||
"owmlVersion": "2.9.8",
|
||||
"dependencies": [ "JohnCorby.VanillaFix", "_nebula.MenuFramework", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
|
||||
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "PacificEngine.OW_CommonResources" ],
|
||||
"pathsToPreserve": [ "planets", "systems", "translations" ]
|
||||
|
||||
@ -88,6 +88,8 @@ public static class SchemaExporter
|
||||
schema.Definitions["NomaiTextType"].EnumerationNames.Remove("CairnVariant");
|
||||
schema.Definitions["QuantumGroupType"].Enumeration.Remove("FailedValidation");
|
||||
schema.Definitions["QuantumGroupType"].EnumerationNames.Remove("FailedValidation");
|
||||
schema.Definitions["StellarRemnantType"].Enumeration.Remove("Pulsar");
|
||||
schema.Definitions["StellarRemnantType"].EnumerationNames.Remove("Pulsar");
|
||||
break;
|
||||
case "Star System Schema":
|
||||
schema.Definitions["NomaiCoordinates"].Properties["x"].UniqueItems = true;
|
||||
|
||||
@ -20,7 +20,7 @@
|
||||
</None>
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||
<PackageReference Include="NJsonSchema" Version="10.9.0" />
|
||||
<PackageReference Include="OuterWildsGameLibs" Version="1.1.13.457" IncludeAssets="compile" />
|
||||
<PackageReference Include="OuterWildsGameLibs" Version="1.1.14.768" IncludeAssets="compile" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user