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synced 2025-12-11 20:15:44 +01:00
make it a readonly struct to reduce allocations etc
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@ -155,11 +155,11 @@ namespace NewHorizons.Builder.Body
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return ImageUtilities.GetTexture(_currentMod, path, wrap: true, linear: linear);
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return ImageUtilities.GetTexture(_currentMod, path, wrap: true, linear: linear);
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}
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}
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internal class Tile
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private readonly struct Tile
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{
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{
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private HeightMapModule.HeightMapTileInfo _info;
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private readonly HeightMapModule.HeightMapTileInfo _info;
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private string _keyword, _prefix;
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private readonly string _keyword, _prefix;
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private Texture2D _texture, _smoothness, _normal;
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private readonly Texture2D _texture, _smoothness, _normal;
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public Tile(HeightMapModule.HeightMapTileInfo info, string keyword, string prefix)
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public Tile(HeightMapModule.HeightMapTileInfo info, string keyword, string prefix)
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{
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{
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