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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
store an array in the cache just cuz
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parent
2407ac9fba
commit
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@ -1,6 +1,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Handlers
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{
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/// <summary>
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@ -8,13 +10,13 @@ namespace NewHorizons.Handlers
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/// </summary>
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public static class StreamingHandler
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{
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private static Dictionary<Material, string> _materialCache;
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private static Dictionary<GameObject, List<string>> _objectCache;
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private static readonly Dictionary<Material, string> _materialCache = new();
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private static readonly Dictionary<GameObject, string[]> _objectCache = new();
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public static void Init()
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{
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_materialCache = new Dictionary<Material, string>();
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_objectCache = new Dictionary<GameObject, List<string>>();
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_materialCache.Clear();
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_objectCache.Clear();
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}
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/// <summary>
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@ -23,23 +25,17 @@ namespace NewHorizons.Handlers
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public static void SetUpStreaming(GameObject obj, Sector sector)
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{
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// find the asset bundles to load
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List<string> assetBundles;
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if (_objectCache.ContainsKey(obj))
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// tries the cache first, then builds
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if (!_objectCache.TryGetValue(obj, out var assetBundles))
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{
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assetBundles = _objectCache[obj];
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}
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else
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{
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assetBundles = new List<string>();
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var assetBundlesList = new List<string>();
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var tables = Resources.FindObjectsOfTypeAll<StreamingMaterialTable>();
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foreach (var streamingHandle in obj.GetComponentsInChildren<StreamingMeshHandle>())
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{
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var assetBundle = streamingHandle.assetBundle;
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if (!assetBundles.Contains(assetBundle))
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{
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assetBundles.Add(assetBundle);
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}
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assetBundlesList.SafeAdd(assetBundle);
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if (streamingHandle is StreamingRenderMeshHandle or StreamingSkinnedMeshHandle)
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{
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var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
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@ -49,7 +45,7 @@ namespace NewHorizons.Handlers
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// Gonna assume that if theres more than one material its probably in the same asset bundle anyway right
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if (_materialCache.TryGetValue(materials[0], out assetBundle))
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{
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assetBundles.Add(assetBundle);
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assetBundlesList.SafeAdd(assetBundle);
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}
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else
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{
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@ -60,13 +56,15 @@ namespace NewHorizons.Handlers
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if (materials.Contains(x.material))
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{
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_materialCache.SafeAdd(x.material, table.assetBundle);
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assetBundles.SafeAdd(table.assetBundle);
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assetBundlesList.SafeAdd(table.assetBundle);
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}
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}
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}
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}
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}
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}
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assetBundles = assetBundlesList.ToArray();
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_objectCache[obj] = assetBundles;
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}
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@ -77,6 +75,7 @@ namespace NewHorizons.Handlers
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{
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foreach (var assetBundle in assetBundles)
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{
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Logger.LogVerbose($"loading bundle {assetBundle}");
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StreamingManager.LoadStreamingAssets(assetBundle);
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}
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}
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@ -87,6 +86,7 @@ namespace NewHorizons.Handlers
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{
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foreach (var assetBundle in assetBundles)
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{
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Logger.LogVerbose($"loading bundle {assetBundle}");
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StreamingManager.LoadStreamingAssets(assetBundle);
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}
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}
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@ -94,6 +94,7 @@ namespace NewHorizons.Handlers
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{
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foreach (var assetBundle in assetBundles)
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{
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Logger.LogVerbose($"UNloading bundle {assetBundle}");
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StreamingManager.UnloadStreamingAssets(assetBundle);
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}
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}
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@ -104,9 +105,10 @@ namespace NewHorizons.Handlers
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// just load it immediately and hope for the best
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foreach (var assetBundle in assetBundles)
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{
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Logger.LogVerbose($"loading bundle {assetBundle}");
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StreamingManager.LoadStreamingAssets(assetBundle);
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}
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}
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}
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}
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}
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}
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