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Make dialogue usable in ship
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@ -290,6 +290,10 @@ namespace NewHorizons.Builder.Props
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interact._interactRange = info.range;
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interact._interactRange = info.range;
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// If a dialogue is on the ship, make sure its usable
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// Assumes these are inside the ship and not outside, not sure if thats an issue
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interact._usableInShip = planetGO.name == "Ship_Body";
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if (info.radius <= 0)
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if (info.radius <= 0)
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{
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{
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sphere.enabled = false;
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sphere.enabled = false;
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@ -4,7 +4,7 @@
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"author": "xen, Bwc9876, JohnCorby, MegaPiggy, and friends",
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"author": "xen, Bwc9876, JohnCorby, MegaPiggy, and friends",
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"name": "New Horizons",
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"name": "New Horizons",
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"uniqueName": "xen.NewHorizons",
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"uniqueName": "xen.NewHorizons",
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"version": "1.28.4",
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"version": "1.28.5",
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"owmlVersion": "2.12.1",
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"owmlVersion": "2.12.1",
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"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"dependencies": [ "JohnCorby.VanillaFix", "xen.CommonCameraUtility", "dgarro.CustomShipLogModes" ],
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"conflicts": [ "PacificEngine.OW_CommonResources" ],
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"conflicts": [ "PacificEngine.OW_CommonResources" ],
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